Battlewise Derwydd
The Battlewise Derwydd has striden unpon at least one battlefield in pursuit of maintaining the Natural balance, and have been hardened by it. Commanding and coolheaded in difficult situations, the Battlewise Derwydd is a formidible presence in the thick of a fray able to lend their strength both mystically and martially.
A Battlewise Derwydd is fun to play because they are capable and durable, able to participate in combat as well as use Magic for a variety of ends, particularly with a well chosen selection of Spell Skills.
Cost Ability
55 Derwydd Package
20 Command Skills (drop Give Orders)
17 Combat Casting
17 Self Defense Techniques
2 WF: Derwydd Group (Staff, Sling, Sickle, Dagger)
111 Total Cost of Abilities
Value Disadvantages
-10 Physical Limitation: May Only Use Derwydd Spells If In Good Standing With Religious Beliefs (Infrequently, Greatly Impairing)

+101

Total Cost of Package

Basic Package Deals
Derwydd
The Derwydda Magic System is detailed here.
NOTE: Practitioners of Derwydda (dur-WEETH-ah) are collectively called Derwyddon (dur-WEE-thon) collectively, or Derwydd (DUR-weeth) singularly.
Derwydda is a form of Nature Magic that focuses on powerful Magics stemming from a understanding of the Natural World, and channelling the very power of the Universe itself.
Derwyddon are a type of Magic User skilled at working powerful Magics when given the chance, but not quite as good in tense situations such as combat. An individual Derwydd isn't particularly good in a combat situation, but given time and a Standing Stone a Derwydd can work shockingly powerful Magic, and a clutch of Derwyddon working together can shake the fundaments of the world.
Derwyddon are also good at preparing powerful Spell Effects on At Will Triggers in relative safety, which they can later release for devastating results, which somewhat compensates for the difficulities they suffer when attempting to cast Spell Effects in combat.
Cost Ability
15 Derwydd Spell Skills
5 KS: Nature Lore +2
3 PS: Create Standing Stone
4 Nature Sense: Detect (Sight): Plants, Animals, Pure Water, (Class of Things  Discriminatory) (10 Active Points); Extra Time (Full Turn, -1); Only Usable While In Good Standing With Faith (can't be removed; -1/4)
8 Immunity to Poison: LS: Immunity to Poison; Only Usable While In Good Standing With Faith (can't be removed; -1/4)
3 +1 Penalty Skill Level to offset Combat Casting Penalty with All Spells
10 Strong Willed: +5 EGO
7 Stamina: +14 END
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
3 Resistance to Fire & Electricity: Armor 0 PD/5 ED, Hardened (+1/4) (9 Active Points); Only vs Fire & Electricity (-1 1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
4 Trackless Stride: Gliding: 6"; Ground Gliding (-1/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
var More Spell Skills
3* +1 Penalty Skill Level to offset Combat Casting Penalty with All Spells
5 Bright: +5 INT
5 +1 with All INT Based Rolls
2 WF: Derwydd Group (Scicle, Staff, Sling, Dagger)
-15 Psychological Limitation: Maintain Natural Balance  (Common, Strong)
-15 Psychological Limitation: Hatred vs Undead  (Uncommon, Total)
-5 Social Limitation: At Odds With Organized Religion (Churches and Religions dedicated to Deities) (Frequently; Minor; Not Limiting In Some Cultures)

Extention Package Deals
Command Skills
Some characters recieve training to improve their ability to lead and command others during their careers, while others are just natural leaders.
Cost Ability
3 Congnizant: +3 INT
5 Commanding: +5 PRE
10 Give Orders: +30 PRE; Only to Issue Commands To Troops Under Command (-2)
5 Oratory +1
7 Tactics +2
Value Disadvantages
0 None

+30

Total Cost of Package

Extention Package Deals
Combat Casting
Some Spellcasters are taught how to use their Spellcasting in violent circumstances. Simply add this package to a character that has received this sort of training.
Cost Ability
12 Combat Spellcasting (+3 All Combat, Only for OCV, Only with Spells)
5 +1 DCV or (AF: Light Armor plus +2 Penalty Skill Levels, Only to offset Armor Casting Penalty)
Value Disadvantages
0 None

+17

Total Cost of Package

Extention Package Deals
Self Defense Techniques
Some characters are taught basic techniques to help defend themselves versus physical assailiants, while others are just naturally intent on saving their own hide as much unfortunate impact as possible.
Cost Ability
5 Dodgy: +1DCV
12 Martial Dodge, Martial Block, Martial Escape
Value Disadvantages
0 None

+17

Total Cost of Package