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USING THE PSIONIC SYSTEM AS A MAGIC SYSTEM |
The Psionic System presented can instead
be used as a Magic System by just changing
the SFX of the Powers from Psionic to "Magic". |
For instance, in the World of Skularria
there are the Five Facets of Magic:
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- Sorcery (Power over Mind; replaces
PowS: Telepathy)
- Wizardry (Power over Matter; replaces
PowS: Psychokinesis)
- Wending (Power over Space and Time;
replaces PowS: Psychoportation)
- Sortilege (Power over Sensation and
Information; replaces PowS: Clairsentience)
- Vitolomy (Power over Body; replaces
PowS: Psychometabolism)
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Some particularly skilled masters of Magic
can learn advanced Spells that combine elements
of many Facets of Magic; this is called
High Magic (replaces PowS: Metapsionic). |
There are also those, called Wildlings,
who have a smattering of abilities (replacing
Wild Talents and using the Elemental Control
option). |
In the World of Masertika the practice of
Magic, called Willing, can be manipulated
by any fortunate enough to know how. A single
Power Skill: Willing Way replaces all of
the Psionic Disciplines. |
Further, some people are born with innate
Magical Powers (replacing Wild Talents). |
CONVERTING D&D 3e PSIONICS |
While solid and functional, the provided
Psionics System does not model the D&D
3e version of Psionics very well. |
To put it into popular parlance, in my opinion
3e Psionicists "got the SHAFT".
3e Psionicists are basically watered down
Wizards. They use the same basic mechanic
as the D&D 3e Magic System, except that
they are put at a disadvantage at every
turn. |
It looks like an attempt at "nerfing"
that went too far, IMO, resulting in a frustrating
mess that's just interesting enough that
you want to play it, and just broken enough
that you are stymied at every turn. |
However, if you are of a mind to use the
3e model of Psionics, use the following
guidelines. |
D&D 3e PSIONICS |
- Use the
Arcanis Magnicus variant of the Wizardry
Magic System
- Disallow Incantations, and Gestures
- Require Costs Endurance on each "Spell"
- Allow Increased Endurance Cost.
- Take Knowledge Skills for each Psionic Discipline
a Character knows, use in place of KS: Magic
School Skills
- Switch "Only Arcane Magic" on
the VPP for "Only Psionics"
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