|
|
Real Cost:
|
4u |
Active Points:
|
57 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Morph |
Effect |
Shape Shift (Sight, Hearing and Touch Groups, any shape), Imitation, Costs END Only To Change Shape (+1/4) (57 Active Points); Requires A Psychometabolic Skill Roll (-1/2) (uses END Reserve) |
|
|
|
Real Cost:
|
2u |
Active Points:
|
45 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Morph |
Effect |
HA +4d6, Costs END Only To Activate (+1/4), Lingering up to 5 Minutes (+1) (45 Active Points); HA (-1/2), Requires A Psychometabolic Skill Roll (-1/2) (uses END Reserve) |
|
|
|
Real Cost:
|
2u |
Active Points:
|
58 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Morph |
Effect |
Armor (23 PD/3 ED), Hardened (x2; +1/2) (58 Active Points); Concentration, throughout (0 DCV; -1), Costs END (Only Costs END to Activate; -1/4), Requires A Skill Roll (Must be at least (-1/4) -1/4) (uses END Reserve) |
|
|
|
Real Cost:
|
2u |
Active Points:
|
40 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Morph |
Effect |
Increased Arc Of Perception (240-Degree) with Sight Group (5 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Requires A Psychometabolic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) (uses END Reserve) (Real Cost: 3) plus Infrared Perception (Sight Group) (5 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Requires A Psychometabolic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) (uses END Reserve) (Real Cost: 3) plus Nightvision (5 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Requires A Psychometabolic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) (uses END Reserve) (Real Cost: 3) plus Rapid with Sight Group (5 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) (uses END Reserve) (Real Cost: 3) plus +10 versus Range Modifier for Sight Group (15 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Requires A Psychometabolic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) (uses END Reserve) (Real Cost: 10) plus +5 PER with Normal Hearing (5 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Requires A Psychometabolic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) (uses END Reserve) (Real Cost: 3) |
|
|
|
Real Cost:
|
3u |
Active Points:
|
44 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Boost, Morph |
Effect |
Density Increase ((12,800 kg mass, +35 STR, +7 PD/ED, -7" KB), Costs END Only To Activate (+1/4) (44 Active Points); Requires A Psychometabolic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) (uses END Reserve) |
|
|
|
Real Cost:
|
34 |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Boost |
Effect |
+6 SPD (60 Active Points); Requires A PS: Psychometabolic Skill Roll (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) (uses END Reserve) |
|
|
|
Real Cost:
|
3u |
Active Points:
|
56 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Morph |
Effect |
Growth (+45 STR, +9 BODY, +9 STUN, -9" KB, 51,092 kg, -6 DCV, +6 PER Rolls to perceive character, 16 m tall, 8 m wide), Costs END Only To Activate (+1/4) (56 Active Points); Requires A Psychometabolic Skill Roll (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2) (uses END Reserve) |
|
|
|
Real Cost:
|
2u |
Active Points:
|
45 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Boost |
Effect |
+45 STR (45 Active Points); No Figured Characteristics (-1/2), Requires A PS: Psychometabolic Skill Roll (-1/2) (uses END Reserve) |
|
|
|
Real Cost:
|
3u |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Boost |
Effect |
+60 STR (60 Active Points); No Figured Characteristics (-1/2), Requires A PS: Psychometabolic Skill Roll (-1/2) (uses END Reserve) |
|