|
Sample Piedragemasi: Gorzen Thal |
Sample Piedragemasi: Uthira Rejal |
Uthira Rejal Raven Companion |
Piedragemasi (PAY-drah-GEH-moss-EE) are a
diverse group with very few similarities with one another or set
stereotypes beyond their common ground as practitioners of the
same Magical art. An open Magic System, Piedragemas is pursued
by people from all walks of life, though more typically those
with enough wealth to afford a set of Gemstones to use as Foci. |
Focus |
A player can expect their Piedragemasi to
start off strong, but their powerbase does not extend upwards, only
outwards. They can get more abilities, but they are all of roughly the same
strength. However, these abilities are extremely inexpensive cost wise and a
Piedragemasi can have a modest complement of Magical abilities and still
have points for other capabilities. |
Means to Power |
Piedragemasi believe that
Gemstones have mystical properties and can be used to
work Magic by those with the proper training or talent. By attuning
themselves the Piedragemasi gain archetypical abilities associated with
various gemstones. As mentioned
above, this is a form of
Arcane Magic;
it can be either inherent or learned as preferred by individual GM's. |
GEMSTONE POWER FAMILIARITIES |
Piedragemasi work Magic via Gemstone Powers as described in
the Piedragemas System document. |
Gemstone Powers are a Piedragemasi's primary abilities,
and the true determiner of how powerful and capable an individual
Piedragemasi is within the context of their Magic System, but Piedragemas
mixes well with other Professional pursuits by design and individual
Piedragemasi are encouraged to take as many or as few Gemstone Lore
Familiarities as they prefer and can afford, unless a GM is placing some
arbitrary minimum or maximum limits within their campaign. |
GEM STONE FAMILIARITIES AND MASTER PIEDRAGEMASI STATUS |
What exactly indicates "Master" Piedragemasi status might
vary from setting to setting, or even from region to region within the same
setting, and Piedragemas is difficult to measure in terms of simple points to
begin with. |
However, as a rule of thumb a character that has the
full set of at least five different Gemstones and has a Gemstone Lore Skill
of at least 15- can be considered to be a Master. If the GM is allowing
Special Powers (as described in the
Piedragemas System
document) then a Master should also have at least one Special Power with at
least 45 Active Points or more. |
ENDURANCE RESERVES |
By default Piedragemasi may not have Endurance Reserves
for use with their Gemstone Powers. Individual GM's might waive this
restriction, but should note that the impact of Endurance costs for their
abilities is intended to be the primary control factor of the Magic System;
allowing Piedragemasi to circumvent this check will result in the Magic
System being significantly more powerful due to the frequency and volume of
individual Power activations. |
ARMOR AND PERSONAL DEFENSE |
As noted in the
Piedragemas System Piedragemasi can wear
Armor by default and since their Magic System affords few opportunities for
mystical protection most probably should wear some or have an alternative
means of damage mitigation such as Combat Luck and / or high DCV. |
However, the Sapphire set of Powers offers
a modicum of protection and can reasonably be expected to be very common
amongst Piedragemasi that would prefer to eschew traditional defenses. |
MAGESIGHT |
Many Piedragemasi take the Mage Sight Talent
as described in Fantasy HERO for 5th Edition at least at the five (5)
point level, or some equivalent ability to make it easier for them to
sense and interact with Magic. However this isn't required; it is simply a
convenience. |
LONGEVITY |
Piedragemasi may take Life Support
(Longevity) at up to the ~200 year level, unless the GM prefers to
disallow this. |
DISTINCTIVE FEATURE |
Working with Magic marks Piedragemasi in
subtle ways, and they have a recognizable aura that is detectable by
those with appropriate senses. Piedragemasi should take the following
Disadvantage. |
DF: Piedragemasi (Not Concealable; Always Noticed and Causes Major Reaction;
Detectable Only By Unusual Senses; Not Distinctive In Some Cultures) |
Disadvantage Value: -5 points |
Learning Powers |
To Learn a Gemstone Power, a Piedragemasi must have
enough
character points to spend on the familiarity for that Gemstone Power and must
spend a number of hours equal to the Active Points of the Gemstone Power in
fasting and uninterrupted meditation. At the end of this period of
meditation, the Piedragemasi makes a Gemstone Lore Skill Roll at a penalty of
-1 per 10 Active Points of the Gemstone Power in question, plus an additional
-2 penalty if the Piedragemasi does not already have a Power from
that same Gemstone set. |
If the Gemstone Lore Skill roll is successful, the
Piedragemasi may add the Familiarity for that Gemstone Power to their Character
Sheet; if it is failed
they may not try to learn that Gemstone Power again until their Gemstone Lore
Skill roll is at least one higher than it currently is (character points
are not spent in the case of failure). |
A Piedragemasi may take twice as long in
meditation to learn a Power, with each doubling of time resulting in a cumulative
+1 to the roll. |
PREREQUISITES |
To learn an Advanced Power, the Piedragemasi must already have the Basic version of the same Power for the same
Gemstone set. Thus for a Piedragemasi to learn Advanced
Trap from the Amber
Gemstone set, they must already have the Basic
Trap Power from the Amber
Gemstone set. |
To learn a Signature Power the Piedragemasi must
already have both Advanced Powers for the same Gemstone set. |
Creating New Powers |
Piedragemas is a closed system
of Magic and practitioners lack the ability to create new Powers for
no Disadvantage points. |