General Magic Item Guidelines are here. |
This document describes
a general archetype of Magic that encompasses several distinct Magic
Systems. You wouldn't create a "Artificer Magic User" as a playable character,
rather you would create a Runecrafter, or an Alchemist, or one of the other
concrete implementations of this type of Magic. |
Artificer Magic Systems |
This site describes
several different sorts of Artificers; links are provided below. |
|
Focus |
The basic idea behind a
Artificer Magic System is that they accomplish Magic via creating Magic
Items rather than casting Spells or using Magical Effects directly. |
Some more conventional
Magic Systems might allow the creation of Magic Items also, but the
identifying characteristic of an Artificer is that their ability to make
Magic Items is not tied to their ability to cast Spells or the equivalent
thereof. For instance, the Wizardry
Magic System allows Wizards to create Magic Items, but their ability to do
so is limited alternately by the Spells they know and the size of their
Wizardry VPP. |
Means to Power |
Artificers learn to create Magic Items, in
a variety of different forms. As they progress the number of things they
know how to make, their inventory of Magic Items, and their proficiency at
creating Items can all expand. |
KNOWN ITEMS |
Individual Artificer Magic
Systems use different
mechanics, described in depth in their own documents. However all them have
some similarities; most notably all of them have a concept of "Known
Items", which might be referred to in various ways such as "Known Runes" or
"Known Recipes" or "Known Schematics", but which all simply indicate what
Items an individual Artificer knows how to make. |
ITEM CREATION SKILLS |
The actual creation of Magic Items is
accomplished via one or more Item Creation Skills, which are used to make
Skill Rolls as indicated in the
Magic Item
Creation guidelines. Individual Artificer Magic Systems will indicate
what Magic Item Creation Skill(s) they use and any variations on the general
Magic Item Creation guidelines that apply to them. |
Restrictions |
The general restrictions affecting Magic
Item Creation assumed to be in effect are described in the
Magic Item Guidelines
document. Individual Artificer Magic Systems will indicate any additional
restrictions on their usage. |
Magic School Skills |
In addition to Item Creation Skills,
individual Artificer Magic Systems
might require some form of Magic School Skills or a similar concept. |
Each specific Artificer
Magic System will indicate what Magic School Skills it uses, if any. |
Learning New Item Designs |
An essential concept to all Artificer
Magic Systems is the idea of learning how to make various Magic Items. Each
Artificer Magic System will describe what processes are involved to track
what Magic Items an individual Artificer can make. |
Creating New Magic Item Designs |
Artificer Magic Systems tend to be open
and extendible. In most Artificer Magic Systems practitioners are able to
create new Magic Item designs. Each Artificer Magic System will describe what
processes are involved for a practitioner to do this. |