Darkness to Mental Group 3" radius, Personal Immunity (+1/4), 1 Continuing Charge lasting 25 Years (+1 3/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Extra Time (5 Minutes, Only to Activate, Character May Take No Other Actions, -1 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect always occurs whenever the character does some specific act; Caster takes 15 LTE loss; -1/2), IIF Expendable (Difficult to obtain new Focus; A Bronzed Skull Set With A Ruby, Sapphire, And Emerald Each Worth 1000 GP, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |