Telepathy 6d6 (Human class of minds), Invisible Power Effects (Mental Group; +1/2), Cumulative (x2 max.) (+3/4), Lingering up to 1 Minute (+3/4) (90 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Receive Only (-1/2), Stops Working If Mentalist Is Stunned (-1/2), Concentration 1/2 DCV, throughout (-1/2), Extra Time (Delayed Phase, -1/4), Gestures (-1/4), Does Not Provide Mental Awareness (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4) |