Protection from Energy
Clerical General Level 3
Druidic Natural Level 3
Paladin Investiture Level 3
Ranger Warden Level 3
Wizardry Abjuration Level 3
Domain Luck Level 3
Domain Protection Level 3
Sphere Elemental Level 4
Sphere Protection Level 4
Stregari Conjuring Level 3
Real Cost: 13 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Protective
Effect
Armor (0 PD/40 ED), 1 Continuing Charges lasting 1 Day each (+0) (60 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY or STUN (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition