Knockback Resistance -25", 1 Continuing Charge lasting 1 Day (+0) (50 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Only On Ground (-1/2), Concentration (1/2 DCV; -1/4) (Real Cost: 20) plus Clinging (100 STR), 1 Continuing Charge lasting 1 Day (+0) (40 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Only in Contact With Ground (-1/2), Concentration (1/2 DCV; -1/4) (Real Cost: 16) |