Energy Blast 8d6 (vs. ED), Uncontrolled (+1/2), Sticky (+1/2), Continuous (+1) (120 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Gestures (-1/4), Extra Time (Delayed Phase, Only to Activate Constant or Persistent Power, -1/4), Requires A Pyromancy Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4) |