Lack Of Weakness (-5) for Normal Defense (5 Active Points); Concentration (0 DCV; -1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Visible (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 2) plus Damage Resistance (6 PD/6 ED), Hardened (x2; +1/2) (9 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration (0 DCV; -1/2), Visible (-1/4) (Real Cost: 3) plus Density Increase ((6,400 kg mass, +30 STR, +6 PD/ED, -6" KB) (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration (0 DCV; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Visible (-1/4) (Real Cost: 9) plus Hand-To-Hand Attack +6d6, Lingering (1 Minute) (+1) (60 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (0 DCV; -1/2), Visible (-1/4) (Real Cost: 14) |