Ego Attack 4d6 (Human class of minds), Lingering up to 1 Turn (+1/2) (60 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Eye Contact Required (throughout; -1), Extra Time (Extra Phase, Character May Take No Other Actions, -1), Side Effects (Caster Takes Damage Instead If Faith Roll Failed/Resisted; -1/2), Concentration, throughout (1/2 DCV; -1/2), Requires A Faith Skill vs Faith Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4) |