Fire Seeds
Druidic Natural Level 6
Domain Fire Level 6
Sphere Creation Level 7
Sphere Elemental Level 7
Real Cost: 23 Active Points: 105
Provider: Killer Shrike Source: D&D 3e Core
Caster enchants seeds to carry explosive potential. Each seed explodes when thrown; caster may start throwing immediately or save for later or give to others. Seeds dormant until first is thrown, but magic fades soon after first seed is used.
Energy Blast 7d6 (vs. ED), UBO (+1/4), Trigger (Seeds Thrown; +1/4), Explosion (+1/2), LOS Not Required to Maintain (+1/2), Lingering up to 1 Turn (+1/2) (105 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Extra Phase, Delayed Phase, Character May Take No Other Actions, -1 1/4), Gestures (-1/4), IIF Expendable (Easy to obtain new Focus; Fire Seeds; -1/4), Range Based on Strength (-1/4)
HERO System 5th Edition