Armor (10 PD/7 ED), 1 Continuing Charge lasting 1 Day (+0), Difficult To Dispel (x1 Active Points; +1/4), Hardened (x2; +1/2) (45 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, Character May Take No Other Actions, -1/2), Visible (Barky appearance to skin for duration; -1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) |