- PowD (15 points), 1 Continuing Charge lasting 1 Day (+0), Hardened (+1/4), UBO (+1/4), LOS Not Required To Maintain (+1/2) (30 Active Points); Only vs Death Magic (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Linked (Armor; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 7)
- Armor (0 PD/10 ED), 1 Continuing Charge lasting 1 Day (+0), Hardened (+1/4), UBO (+1/4), LOS Not Required To Maintain (+1/2) (30 Active Points); Only vs Death Magic (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 8)
- +8 Mental Defense (10 points total), 1 Continuing Charge lasting 1 Day (+0), UBO (+1/4), LOS Not Required To Maintain (+1/2) (15 Active Points); Only vs Death Magic (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Linked (Armor; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) (Real Cost: 4)
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