Magic Vestments
Clerical General Level 3
Domain War Level 3
Sphere Protection Level 4
Real Cost: 19 Active Points: 58
Provider: Killer Shrike Source: D&D 3e Core
An extremely popular defensive option for Clerics, this effect imbues the caster's robes with powerful protective magics that guard them from harm for an entire day (unless dispelled or nullified by Anti-Magic).
Armor (13 PD/13 ED), 1 Continuing Charge lasting 1 Day (+0), Hardened (x2; +1/2) (58 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), IIF (Clerical Robes; -1/4)
HERO System 5th Edition