Hearing Group Flash 1d6, Personal Immunity (+1/4), Area of Effect Radius: 2" (+1 1/4) (7 Active Points); 1 Charge (-2), Linked (Ranged Killing Attack; -1/2), No Range (-1/2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4) (Real Cost: 1) plus Ranged Killing Attack 1/2d6 (vs. Flash Defense (Hearing)), Personal Immunity (+1/4), Area of Effect Radius: 3" (+1), AVLD (Flash Defense: Hearing; +1 1/2) (37 Active Points); 1 Charge (-2), No Range (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4), No Knockback (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4) (Real Cost: 7) |