Mental Illusions 3d6 (Human class of minds), Uncontrolled (Resists Breakout Rolls) (+1/2), Cumulative (72 points; +1), Continuous (+1), IPE, Hide effects of Power (Fully Invisible; +1) (67 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Set Effect (Only To Make Target Think Pebbles Are Gems Or Gold; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Trading; -1/4) |