Mind Control 10d6+1 (Human class of minds), Requires A Skill Roll (No Active Point penalty to Skill Roll; Trading; +0), Invisible Power Effects, Hide effects of Power (Fully Invisible; +1) (104 Active Points); 1 Charge (-2), Set Effect (Only to Get Target To Agree To A Price; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Does Not Provide Mental Awareness (-1/4), Concentration (1/2 DCV; -1/4) |