Mind Control 1d6 (standard effect: 3 points) (Human class of minds), Telepathic (+1/4), Invisible Power Effects, Hide effects of Power (Fully Invisible; +1), Continuous (+1), Cumulative (48 points; +1 1/4) (22 Active Points); Extra Time (1 Turn (Post-Segment 12), Delayed Phase, -1 1/2), 1 Continuing Charge lasting 1 Minute (-1), Set Effect (Only to Get Target To Agree To A Price; -1/2), Does Not Provide Mental Awareness (-1/4), Concentration (1/2 DCV; -1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Trading; -1/4) |