Hearing Group Flash 6d6 (18 Active Points); 1 Charge (-2), Linked (Ranged Killing Attack; -1/2), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance; -1/4) (Real Cost: 4)
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Ranged Killing Attack 2d6-1 (vs. Flash Defense (Hearing)), Does BODY (+1), AVLD (Flash Defense: Hearing; +1 1/2) (87 Active Points); 1 Charge (-2), Incantations (-1/4), No Knockback (-1/4), Extra Time (Delayed Phase, -1/4), Concentration (1/2 DCV; -1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance; -1/4) (Real Cost: 20) |