Telekinesis (13 STR), Fine Manipulation (30 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Requires A Skill Roll (Performance; -1/2), Incantations (throughout; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Extra Time (Full Phase, -1/2) |