+36 Mental Defense, Hardened (+1/4) (45 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points High Society; -1/4), Concentration 1/2 DCV (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) |