Magic Jar
Wizardry Necromancy Level 9
Real Cost: 41 Active Points: 150
Provider: Killer Shrike Source: D&D 3e Core
Mind-Affecting, Compulsion
This is one of the more bizarre spells in D&D. This build represents the caster becoming effectively Desolid and Invisible and tethered to an individual affected by the Magic Jar effect (via Clinging), and also able to take over the victim's mind (which takes a little while via cumulative). The casters physical body remains behind. If the Magic Jar focus is broken, the effect ends. A character with 6 or more Mental Defense is effectively immune from control.
Effect
  • Mind Control 1d6, Telepathic (+1/4), Invisible Power Effects, Source Only (Mental Group; +1/4), Reduced Endurance (0 END; +1/2), Lingering up to 6 Hours (+1 3/4), Affects Physical World (+2), Cumulative (x128 max.) (+2 1/4) (40 Active Points); IAF (If Jar is Broken, Effect Ended; -1/2), Must Achieve EGO +30 (-1/2), Linked (Desolidification; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) (Real Cost: 18)
  • Desolidification (affected by magic or attack which effects possessed), 1 Continuing Charge lasting 6 Hours (+0), Reduced Endurance (0 END; +1/2) (60 Active Points); Only To Merge With Possessed Body (-1), Leaves Physical Body Behind (-1), IAF (If Jar is Broken, Effect Ended; -1/2), Linked (Puppeteer; -1/4), Incantations (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Gestures (-1/4) (Real Cost: 13)
  • Clinging (normal STR), 1 Continuing Charge lasting 6 Hours (+0), Affects Physical World (+2) (30 Active Points); Only To Remain Merged With A Body If Moved Involuntarily (-2), Leaves Physical Body Behind (-1), Extra Time (Full Phase, Delayed Phase, -3/4), IAF (If Jar is Broken, Effect Ended; -1/2), Gestures (-1/4), Linked (Desolidification; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) (Real Cost: 5)
  • Invisibility to Sight Group, 1 Continuing Charge lasting 6 Hours (+0) (20 Active Points); Leaves Physical Body Behind (-1), Extra Time (Full Phase, Delayed Phase, -3/4), IAF (If Jar is Broken, Effect Ended; -1/2), Linked (Desolidification; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4) (Real Cost: 5)
Edition
HERO System 5th Edition