Greater Osseous Armor
Wizardry Necromancy Level 6
Real Cost: 37 Active Points: 105
Provider: Killer Shrike Source: New Content
Negative, Armor, Protective, Transmogrify
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics. This spell transforms a pile of bones into a suit of spiky Armor that grants considerable protection from harm and also imbues it's wearer with dark energies granting great strength. The wearer does not need to be proficient with armor to use this magical suit. The armor crumbles to dust after a week unless dispelled previously.
To Create Armor: Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), OIF Expendable (Pile of Bones; -1/2), Gestures (-1/4), Incantations (-1/4)

Created Armor: 1 Continuing Charge lasting 1 Week (+0), OIF Durable (Bone Armor; -1/2)
  • Armor (11 PD/11 ED) Hardened (+1/4) (41 Active Points, Real Cost: 14)
  • Hand-To-Hand Killing Attack 1d6 (1 1/2d6 w/STR) (vs. PD), Damage Shield (Offensive; +3/4), Continuous (+1) (49 Active Points); Linked (Osseous Armor; -1/4) (Real Cost: 18)
  • +10 STR (15 Active Points); Linked (Osseous Armor; -1/4) (Real Cost: 5)
HERO System 5th Edition