Skip Navigation Links
High Fantasy HERO
Vancian Magic
Vancian Spells
Arcane
BardicExpand Bardic
ElementalismExpand Elementalism
SortilegeExpand Sortilege
StregariExpand Stregari
WizardryExpand Wizardry
Divine
ClericalExpand Clerical
DruidicExpand Druidic
PaladinExpand Paladin
RangerExpand Ranger
Misc
Cross-CategoryExpand Cross-Category
Named SpellsExpand Named Spells
Abilities & Items
Contact Webmaster
KillerShrike.com
Skip Navigation LinksVancian Magic>Vancian Spells>Misc>Cross-Category>Provider>eepjr24
Spell List
Record Count: 34

Acid Splash View
Wizardry Conjuring Level 0
Real Cost: 4 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Conjuration, Attack, Physical, Acid
Description
You throw a bubble of acid at a target.
Effect
1d6-1 Ranged Killing Attack versus PD, Penetrating (+1/2) (15 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Limited Range: 20m
Edition
HERO System 6th Edition

Blade Ward View
Bardic Universal Level 0
Wizardry Abjuration Level 0
Real Cost: 4 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Defense
Description
For one turn you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.
Effect
25% Resistant Physical Damage Reduction (15 Active Points), 1 Continuing Charge lasting 1 Turn (-1 1/4); Only versus weapon attacks [No KB, Falling, spells, etc] (-3/4), Gestures (-1/4), Incantations (-1/4), Visible (-1/4)
Edition
HERO System 6th Edition

Chill Touch View
Wizardry Necromantic Level 0
Real Cost: 3 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Necromantic, Attack, Negative, Combat Skill
Description
A ghostly skeletal hand touches the target and discharges necromantic energy into them. If the target is undead it also imparis them for an additional phase.
Effect
[Grave] 1d6-1 Ranged Killing Attack versus ED (10 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4)
[Chilled] Change Environment: Chilled (-1 OCV) (5 Active Points); 1 Charge of 1 Extra Phase (-1 1/2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Linked to Grave: Must use both (-3/4), Undead Only (-1/2)
Edition
HERO System 6th Edition

Dancing Lights View
Bardic Evocation Level 0
Real Cost: 3 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Evocation, Images, Light
Description
Creates up to 4 torch sized lights within range or can be combined into one single vaguely man shaped light glow. Spell expires if the lights leave the range.
Effect
Normal Sight Images, Area of Effect Radius: 7m (+1/2) (15 Active Points); Only To Create Light (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4), Restrainable (-1/4), Limited Effects: Torch or Man shaped (-1/2)
Edition
HERO System 6th Edition

Dancing Lights View
Wizardry Evocation Level 0
Real Cost: 3 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Evocation, Images, Light
Description
Create up to 4 torch sized lights within range or combine into one single vaguely man shaped light glow. Spel expires if the lights leave the range.
Effect
Normal Sight Images, Area of Effect Radius: 7m (+1/2) (15 Active Points); Only To Create Light (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4), Restrainable (-1/4), Concentration 1/2 DCV throughout (-1/2)
Edition
HERO System 6th Edition

Fire Bolt View
Wizardry Evocation Level 0
Real Cost: 4 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Evocation, Fire, Attack
Description
You flick a glowing flame at an opponent in range.
Effect
1d6 Ranged Killing Attack vs ED (15 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 6th Edition

Friends View
Bardic Enchantment Level 0
Wizardry Enchantment Level 0
Real Cost: 3 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Enchantment, Characteristic, Mental
Description
Gives you an advantage in speaking with single non-hostile target. However, when the spell expires, the target usually realizes that they have been influenced by a spell.
Effect
+15 PRE (15 Active Points); Only versus 1 non hostile creature selected at casting time (-1), Extra Time: Full Phase, Only to Activate Constant or Persistent Power (-1/4), 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Restrainable (-1/4), Concentration 1/2 DCV throughout (-1/2), Side Effect: Always Occurs after spell expires - Target realizes that they have been affected by the spell. (3d6 Aid to EGO for target, only for realizing that they were affected by spell) (-1/2)
Edition
HERO System 6th Edition

Guidance View
Clerical General Level 0
Real Cost: 1 Active Points: 9
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Aid, Characteristic
Description
Calling upon his diety, the caster grants a boosted chance of succeeding at a task.
Effect
1d6 Aid Characteristic, VSFX(STR, DEX, CON, INT, EGO, PRE) (+1/2) (9 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase) (-3/4), Incantations (-1/4), Gestures (-1/4), Only Aid Others (-1/2), Concentration 1/2 DCV (-1/4), One Use at a Time (-1), Only for purposes of Characteristic Rolls (-1/2)
Edition
HERO System 6th Edition

Light View
Domain Light Level 0
Clerical General Level 0
Real Cost: 3 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Light
Description
Bathes the area in a light glow. It further dimly lights an additional 7m beyond the edge of the spell. Requires a firefly or a piece of phosphorescent moss.
Effect
Normal Sight Images, Area of Effect Radius: 7m (+1/2) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Restrainable (-1/4)
Edition
HERO System 6th Edition

Mage Hand View
Bardic Universal Level 0
Wizardry Universal Level 0
Real Cost: 2 Active Points: 9
Provider: eepjr24 Source: D&D 5e PHB
Description
Creates a ghostly hand anywhere withing the range of the spell. Can manipulate up to 10 lbs within 10 meters around the caster. Can move the hand up to 10 meters per phase.
Effect
Telekinesis (6 STR), (9 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Affects Whole Object (-1/4), Limited Range (10m) (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 6th Edition

Mending View
Clerical General Level 0
Bardic Transmutation Level 0
Druidic Natural Level 0
Wizardry Transmutation Level 0
Stregari Conjuring Level 0
Real Cost: 2 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Description
Mends basic items from broken to like new condition. Requires 2 lodestones.
Effect
3d6 Minor Transformation, Standard Effect (9 body), 1 Charge (-2), Extra Time: 1 minute (-1 1/2), No Range (-1/2), Incantations Throughout (-1/2), Gestures Throughout (-1/2), Restrainable (-1/4)
Edition
HERO System 6th Edition

Message View
Wizardry Transmutation Level 0
Bardic Transmutation Level 0
Real Cost: 3 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Transmutation, Communication, Utility, Mental
Description
After pointing at a target the caster can whisper to the target and the target can whisper back. Those around them cannot overhear the conversation.
Effect
Mind Link: Any one mind (15 Active Points); Limited Range: 40 m (-1/2), 1 Charge of 1 Phase (-2), Gestures (-1/4), Incantations (-1/4), Restrainable (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 6th Edition

Poison Spray View
Druidic Conjuring Level 0
Wizardry Conjuring Level 0
Real Cost: 3 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Conjuration, Poison, Attack, Saving Throw
Description
Poison gas puffs from your hand at an opponents face.
Effect
1d6 Ranged Killing Attack vs ED (15 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Contested Skill Roll: Spellcasting versus Constitution save (-1/2), Limited Range: 3m (-1/4)
Edition
HERO System 6th Edition

Ray of Frost View
Wizardry Evocation Level 0
Real Cost: 3 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Evocation, Attack, Cold, Running
Description
A beam follows your pointing hand to strike one target. The target takes cold damage and are slowed down for an additional phase.
Effect
[Ray] 1d6-1 Ranged Killing Attack versus ED (10 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Beam (-1/4), Limited Range: 20m (-1/4)
[Frost] Change Environment: Slowed (-2m Running), -1 Temperature Level (5 Active Points); 1 Charge of 1 Extra Phase (-1 1/2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Linked to Ray: Must use both (-3/4), Beam (-1/4), Limited Range: 20m (-1/4)
Edition
HERO System 6th Edition

Resistance View
Domain Protection Level 0
Sphere Protection Level 1
Clerical General Level 0
Real Cost: 3 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Protection, Saving Throw
Description
Improves one saving throw roll of the receivers choice, then expires.
Effect
+1 Skill Level with each of STR, DEX, CON, INT, EGO, PRE, Usable By Others (+1/4) (15 Active Points); 1 Continuing Charge lasting 1 Minute (-1), May only use 1 skill level at a time (-1/2), Expires after first use (-1/2), Restrainable (-1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2)
Edition
HERO System 6th Edition

Sacred Flame View
Domain Light Level 0
Clerical General Level 0
Real Cost: 3 Active Points: 12
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Positive, Light
Description
Light from the Radiant Plane descends on the victim.
Effect
1d6-1 Ranged Killing Attack versus ED, Indirect: Above (+1/4) (12 Active Points); 1 Charge (-1), Incantations (-1/4), Gestures (-1/4), Extra Time (Full Phase) (-1/2), No Knockback (-1/4). Opposed Skill Roll to take half Damage, Magic Skill versus Target Dex (-1/2)
Edition
HERO System 6th Edition

Shillelagh View
Druidic Transmutation Level 0
Real Cost: 4 Active Points: 13
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Transmutation, Attack, Combat Skill, Physical
Description
Imbues the casters baton, staff or club with increased damage and combat skill for a minute. Requires a sprig of mistletoe, a shamrock leaf and the above mentioned focus. The effect is dispelled if you lose control of the weapon.
Effect
+2d6 Hand to Hand Attack (10 Active Points); 1 Charge lasting 1 minute (-1), Extra Time: Full Phase only to activate (-1/4), Gestures (-1/4), Incantations (-1/4), OAF: Baton, Staff, Club (-1)
+1 Combat Skill Level with Baton, Club, Staff (3 Active Points); 1 Charge lasting 1 minute (-1), Extra Time: Full Phase only to activate (-1/4), Gestures (-1/4), Incantations (-1/4), Restrainable (-1/4)
Edition
HERO System 6th Edition

Shocking Grasp View
Wizardry Evocation Level 0
Real Cost: 3 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Evocation, Attack, Cold, Running
Description
You touch a creature to deliver a shock.
Effect
1d6 Ranged Killing Attack versus ED (15 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Extra Time: Full Phase, Delayed Phase (-1/2), No Range (-1/2)
Edition
HERO System 6th Edition

Spare the Dying View
Sphere Necromantic Level 1
Clerical General Level 0
Domain Death Level 0
Real Cost: 4 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Death
Description
Stabilizes someone at 0 or less Body. Does not work for Undead, Constructs or other situations defined by the GM. Except in extreme circumstances the roll is assumed to succeed.
Effect
Paramedic Skill 17- (15 Active Cost); 1 Charge (-1), Only to stop bleeding at 0 or less Body (-1), Extra Time: Full Phase (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 6th Edition

Speak with Animals View
Clerical General Level 0
Druidic Natural Level 0
Ranger Warden Level 0
Sphere Animal Level 0
Stregari Bewitching Level 0
Real Cost: 3 Active Points: 10
Provider: eepjr24 Source: D&D 3e Core
Keywords
Animal, Beast, Language, Speak
Description
This spell allows you to understand and speak with animals for a day. Keep in mind that animals are primarily concerned with basic needs and will have the most to say about subjects related to that.
Effect
Detect and Transmit Meaning Of Animal Speech (7 Active Points) and +3 Skills Levels with Detect (3 Active Points), 1 Continuing Charge lasting 1 Day (+0); Extra Time (Extra Phase, Character May Take No Other Actions, Delayed Phase, -1 1/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Visible (-1/4)
Edition
HERO System 6th Edition

Thorn Whip View
Druidic Transmutation Level 0
Real Cost: 3 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Transmutation, Nature, Vine, Physical, Attack
Description
Creates a temprary whip of thorns to strike out at your opponents. Requires the stem of a thorny plant to cast.
Effect
1d6 Ranged Killing Attack versus PD (15 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Full Phase (-1/2), Limited Range: 10m (-1/4), Restrainable (-1/4)
Edition
HERO System 6th Edition

True Strike View
Bardic Divination Level 0
Real Cost: 2 Active Points: 10
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Divination, Combat Skill, Utility
Description
You pick a single target and point at them whereupon you gain mystical insights into their defenses. This grants you a bonus on your next attack versus that target.
Effect
+1 Overall Combat Skill Level (10 Active Points); Not for DCV (-1), 1 Charge of 1 Extra Phase (-1 1/2), Only versus single target (-1/2), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 6th Edition

Vicious Mockery View
Bardic Enchantment Level 0
Real Cost: 3 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Enchantment, Mental, Combat Skill, Running, Saving Throw
Description
You send a barrage of insults mixed with mystical energy at a single target. If they can hear you (whether or not they understand), they must make a Wisdom or take mental damage and be impaired for an additional phase.
Effect
[Mock] 1d6 Mental Blast (10 Active Points); 1 Charge (-2), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration: 1/2 DCV (-1/4), Contested Skill Roll: Spellcasting versus Ego save (-1/2)
[Addle] Change Environment: Addled (-1 OCV) (5 Active Points); 1 Charge of 1 Extra Phase (-1 1/2), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration: 1/2 DCV (-1/4), Linked to Mock: Must use both (-3/4), Contested Skill Roll: Spellcasting versus Ego save (-1/2)
Edition
HERO System 6th Edition

Alarm View
Ranger Abjuration Level 1
Wizardry Abjuration Level 1
Real Cost: 5 Active Points: 18
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Abjuration, Utility, Images
Description
The oft-overlooked spell is a life saver. It lasts a day and when triggered it alerts the caster of unauthorized entry within an area with a bell tone. However, it can only detect things that the caster would normally be able to detect. Requires a tiny bell and a piece of fine silver wire to cast.
Effect
Hearing Group and Mental Awareness Images, 1 Continuing Charge lasting 1 Day (+1/4), Trigger (Unauthorized creature enters Area) (+1/4), Area of Effect Radius: 4m (+1/4), Uncontrolled (+1/2) (18 Active Points); Set Effect: Alarm Bell (-1), Extra Time: 1 Minute, Only to Activate (-3/4), No Range (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Unified (-1/4)
Mind Link: With alarm spell, 1 Continuing Charge lasting 1 Day (+0) (5 Active Points); Extra Time: 1 Minute, Only to Activate (-3/4), No Range (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Unified (-1/4), Linked (-1/2)
Edition
HERO System 6th Edition

Animal Friendship View
Ranger Enchantment Level 1
Bardic Enchantment Level 1
Druidic Enchantment Level 1
Real Cost: 6 Active Points: 30
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Enchantment, Skill, Animal, Utility
Description
Shows one animal that you mean no harm. For 24 hours if you and you companions do not harm the animal the animal will not be aggressive to you. Requires a small morsel of food to cast.
Effect
Animal Handler: All categories, +8 with PRE roll (30 Active Points); 1 Continuing Charge lasting 1 day (-0), Only used to convey lack of emnity (-2), Incantations (1/4), Gestures (-1/4), Restrainable (-1/4), Ends if aggressive to target (-1/2), Single target only (-1/2), Extra Time: Full Phase, Delayed Phase (-1/2)
Edition
HERO System 6th Edition

Bane [Arcane] View
Bardic Enchantment Level 1
Real Cost: 5 Active Points: 29
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Enchantment, Combat Skill, Saving Throw, Attack
Description
Make attack rolls against up to 3 targets in a narrowed field of vision. Each must make a Presence saving throw or suffer a penalty to attacks and all saving throws for a minute. Requires a drop of blood to cast.
Effect
Change Environment: Bane Field (-1 OCV, -1 to STR, DEX, CON, INT, EGO, PRE), Area of Effect Thin Cone: 8m, Selective (+1/4) (29 Active Points); 1 Charge Lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Restrainable (-1/4), Characteristics only impact Savings Throws (-1), Only up to 3 targets (-1/2), Contested Skill Roll: Spellcasting versus Presence save (-1/2)
Edition
HERO System 6th Edition

Bane [Divine] View
Clerical Enchantment Level 1
Real Cost: 5 Active Points: 29
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Enchantment, Combat Skill, Saving Throw, Attack
Description
Make attack rolls against up to 3 targets in a narrowed field of vision. Each must make a Presence saving throw or suffer a penalty to attacks and all saving throws for a minute. Requires a drop of blood to cast.
Effect
Change Environment: Bane Field (-1 OCV, -1 to STR, DEX, CON, INT, EGO, PRE), Area of Effect Thin Cone: 8m, Selective (+1/4) (29 Active Points); 1 Charge Lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Restrainable (-1/4), Characteristics only impact Savings Throws (-1), Only up to 3 targets (-1/2), Contested Skill Roll: Spellcasting versus Presence save (-1/2)
Edition
HERO System 6th Edition

Bless View
Clerical Enchantment Level 1
Paladin Enchantment Level 1
Real Cost: 8 Active Points: 24
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Enchantment, Combat Skill, Saving Throw, Utility
Description
The caster applies a blessing to up to 4 targets including themselves. This can be used for a saving throw or combat bonus by the recepient. The bonus expires after a minute or when dispelled.
Effect
+1 Overall Level, UBO: Up to 4 Recipients at 10m (+1); 1 Charge lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4), OIF: Holy Symbol or sprinkle Holy water (-1/2)
Edition
HERO System 6th Edition

Burning Hands View
Wizardry Evocation Level 1
Real Cost: 7 Active Points: 30
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Evocation, Fire, Cone, Attack
Description
You fan your hands out with thumbs touching and shoot forth a cone of flames from your fingertips. Loose flammable items in the area are set ablaze.
Effect
1d6+1 Ranged Killing Attack vs ED: Fire, Area of Effect Cone: 6m (+1/4), Armor Piercing (+1/4) (30 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), No Range (-1/2)
Edition
HERO System 6th Edition

Charm Person View
Bardic Enchantment Level 1
Wizardry Enchantment Level 1
Druidic Enchantment Level 1
Real Cost: 5 Active Points: 30
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Enchantment, Humanoid, Mental, Attack
Description
Attempts to cause a humanoid to see you as a friendly acquaintance. Effects last an hour if successful. Requires an Ego +10 roll to achieve, +20 if target is in combat. Expires if caster or companions cause harm.
Effect
6d6 Mind Control (30 Active Points); Limited Range: 15m (-1/4), Incantations (-1/4), Gestures (-1/4), Extra Time: Full Phase (-1/2), Only to convince you are a friendly acquaintance (-1), 1 Charge (-2), Time Limit: 1 Hour (-3/4), Humanoids only (-1/4)
Edition
HERO System 6th Edition

Chromatic Orb View
Wizardry Evocation Level 1
Real Cost: 6 Active Points: 25
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Evocation, Attack, Acid, Fire, Electric, Poison, Sound, Thunder, Cold
Description
You lob a 10cm sphere at a target within range. If the sphere hits the creature takes damage of the type you choose. Requires a diamond worth at least 50 gp to cast.
Effect
1d6+1 Ranged Killing Attack, VSFX: Acid, cold, fire, lightning, poison, or thunder (+1/4) (25 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Restrainable (-1/4), Limited Range: 30m (-1/4)
Edition
HERO System 6th Edition

Color Spray View
Wizardry Illusion Level 1
Real Cost: 5 Active Points: 25
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Illusion, Flash, Attack, Color, Pattern
Description
Sends out a scintillating spray of colors that blinds those in the area who do not make a Dexterity saving throw. Requires a bit of colored sand or powder that is red, yellow and blue.
Effect
4d6 Flash vs Sight Group, Area of Effect Cone: 6m (+1/4) (25 Active Points); 1 Charge (-2), No Range (-1/2), Gestures (-1/4), Incantations (-1/4), Restrainable (-1/4), Contested Skill Roll: Spellcasting versus Dex save (-1/2)
Edition
HERO System 6th Edition

Command View
Clerical Enchantment Level 1
Real Cost: 6 Active Points: 30
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Enchantment, Attack, Characteristic
Description
You issue a single word command at a foe. Common commands are: Approach, Drop, Flee, Grovel, Halt. Others can be attempted and will be translated by the GM.
Effect
+30 Pre (30 Active Points); 1 Charge (-2), Incantations (-1/4), Living only (-1/2), Offense Only (-1), Only to give single word command (-1/2)
Edition
HERO System 6th Edition

Wall of Stone View
Elementalism Geomancy Level 5
Druidic Natural Level 5
Wizardry Evocation Level 5
Stregari Conjuring Level 5
Real Cost: 19 Active Points: 90
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Wall, Summon, Create
Description
Creates a stone wall 3 meters tall, 55 meters long and 8 cm thick. It can be used to create reasonable geometric shapes but will not englobe if it encloses an area. The body of a section can be increased by using 2 or more thicknesses in a section (defense is not affected). Requires a small granite block.
Effect
Barrier: 6 PD, 6 ED, 6 Body, 3 m x 55 m x 8 cm thick. Opaque to Sight Group [+10] (90 Active Points); 1 Charge (-2), Extra Time Full Phase (-1/2), Delayed Phase (-1/4), Cannot Englobe (-1/4), Gestures (-1/4), Incantations (-1/4), Restrainable (-1/4)
Edition
HERO System 6th Edition