Skip Navigation Links
High Fantasy HERO
Vancian Magic
Vancian Spells
Arcane
BardicExpand Bardic
ElementalismExpand Elementalism
SortilegeExpand Sortilege
StregariExpand Stregari
WizardryExpand Wizardry
Divine
ClericalExpand Clerical
DruidicExpand Druidic
PaladinExpand Paladin
RangerExpand Ranger
Misc
Cross-CategoryExpand Cross-Category
Named SpellsExpand Named Spells
Abilities & Items
Contact Webmaster
KillerShrike.com
Skip Navigation LinksVancian Magic>Vancian Spells>Divine>Clerical>Domain Spells>Protection
Spell List
Record Count: 11

Disarming Force View
Paladin Investiture Level 2
Domain Protection Level 2
Domain War Level 2
Sphere Protection Level 3
Spell Generic
Stregari Conjuring Level 2
Real Cost: 8 Active Points: 45
Provider: Shadowcat Source: New Content
Keywords
Force
Description
The caster attempts to magically disarm an opponent of their weapon.
Effect
Telekinesis (30 STR) (45 Active Points); 1 Charge (-2), Only To Use The Disarm Maneuver At Range (-1), Extra Time (Full Phase, -1/2), Limited Range (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Shield View
Wizardry Abjuration Level 1
Domain Protection Level 1
Real Cost: 8 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Force
Description
Caster may change which hex side shield protects on as 0 phase action.
Effect
  • Force Field (7 PD/7 ED/2 Flash Defense: Sight Group), Hardened (+1/4) (20 Active Points); Only vs 1 opponents on 1 hex side at a time (-1 1/2), 1 Continuing Charges lasting 5 Minutes each (-3/4), Incantations (-1/4), Gestures (-1/4), Linked to Concealment Effect (-1/4) (Real Cost: 5)
  • +2 with DCV (10 Active Points); Only vs 1 opponents on 1 hex side at a time (-1 1/2), Visible (-1/4), Linked to Shield Effect (-1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 3)
Edition
HERO System 5th Edition

Shield Other View
Clerical General Level 2
Domain Protection Level 2
Sphere Protection Level 3
Real Cost: 14 Active Points: 42
Provider: Killer Shrike Source: D&D 3e Core
Effect
Armor (8 PD/8 ED), UBO (+1/4), LOS Not Required To Maintain (+1/2) (42 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Static Veil View
Bardic Abjuration Level 2
Wizardry Abjuration Level 2
Domain Protection Level 2
Sphere Divination Level 3
Sphere Protection Level 3
Stregari Divining Level 2
Real Cost: 14 Active Points: 45
Provider: Shadowcat Source: Books of Eldritch Might
Description
The caster creates a zone impervious to scrying attempts for up to an hour.
Effect
Invisibility to Mystic and Mystic Groups, Area Of Effect Radius: 3" (+1), UAA (+1) (45 Active Points); Extra Time (5 Minutes, Only to Activate, -1), Only vs. Scrying Effects (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Protection from Energy View
Clerical General Level 3
Druidic Natural Level 3
Paladin Investiture Level 3
Ranger Warden Level 3
Wizardry Abjuration Level 3
Domain Luck Level 3
Domain Protection Level 3
Sphere Elemental Level 4
Sphere Protection Level 4
Stregari Conjuring Level 3
Real Cost: 13 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Protective
Effect
Armor (0 PD/40 ED), 1 Continuing Charges lasting 1 Day each (+0) (60 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY or STUN (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Spell Immunity View
Clerical General Level 4
Domain Protection Level 4
Sphere Protection Level 5
Real Cost: 16 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Description
Cast Spell to protect person X from Spell Y. If person X is attacked by Spell Y, the Dispel intercepts.
Effect
Dispel Specific Spell 16 1/2d6, Named Spell (+1/4), Trigger (Attacked By Spell Named; +1/4) (74 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Lesser Protection from Spells View
Clerical General Level 5
Wizardry Abjuration Level 5
Domain Magic Level 5
Domain Protection Level 5
Sphere Protection Level 6
Real Cost: 28 Active Points: 85
Provider: Killer Shrike Source: New Content
Description
This effect grants comprehensive protection vs Magic Spells.
Effect
  • Magic Damage Reduction, Resistant, 50%, 1 Continuing Charge lasting 1 Day (+0) (30 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), Only vs. Spells (-1/4) (Real Cost: 11)
  • FF (5 PD/5 ED/5 Mental Defense/5 Power Defense), 1 Continuing Charge lasting 1 Day (+1/4), Hardened (x2; +1/2), IPE (Fully Invisible; +1) (55 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Only vs Magic Spells (-3/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 17)
Edition
HERO System 5th Edition

Anti-Magic Field View
Clerical General Level 6
Wizardry Abjuration Level 6
Domain Magic Level 6
Domain Protection Level 6
Sphere Protection Level 7
Real Cost: 28 Active Points: 99
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Anti-Magic
Description
This spell creates a field of Anti-Magic that lasts for up to an hour. Note that with the Vancian Magic system, all effects include "contact with an Anti-Magic field with equal or greater Active Points" as part of the turn-off clause for their Charge. Thus, any Vancian spell of 99 AP or less will turn off automatically upon entering this Anti-Magic effect. Such spells also cannot be cast from within or into such a zone either.

Long Term Endurance Lost Paid When Spell Is Cast
Effect
Suppress 3 1/2d6, all Magic Simultaneously (+2), Uncontrolled (+1/2), Area of Effect Radius: 8" (+1), Continuous (+1) (99 Active Points); Side Effects, Always Occurs (Caster takes 10 LTE Loss; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Repulsion View
Bardic Abjuration Level 6
Clerical General Level 6
Wizardry Abjuration Level 6
Domain Protection Level 7
Sphere Guardian Level 7
Real Cost: 35 Active Points: 105
Provider: Killer Shrike Source: D&D 3e Core
Effect
Drain PRE 3d6, Continuous (+1), Area of Effect Radius: 6", Selective (+1 1/2) (105 Active Points); 1 Continuing Charges lasting 5 Minutes each (-3/4), Extra Time Full Phase, Delayed Phase, Only to Activate (-1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Mass Protection from the Elements View
Wizardry Abjuration Level 8
Domain Protection Level 8
Real Cost: 28 Active Points: 135
Provider: Killer Shrike Source: New Content
Effect
Armor (0 PD/40 ED), 1 Continuing Charges lasting 1 Day each (+0), Persistent (+1/2), Usable Simultaneously (up to 2 people at once; +3/4) (135 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY or STUN (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Ultimate Wall of Force [Type II] View
Wizardry Evocation Level 9
Domain Protection Level 9
Real Cost: 28 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Force
Effect
Entangle 10d6, 20 DEF (150 Active Points); 1 Charge (-2), Only To Form Barriers (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition