|
|
|
Real Cost:
|
8 |
Active Points:
|
45 |
Provider:
|
Shadowcat |
Source:
|
New Content |
|
Keywords |
Force |
Description |
The caster attempts to magically disarm an opponent of their weapon. |
Effect |
Telekinesis (30 STR) (45 Active Points); 1 Charge (-2), Only To Use The Disarm Maneuver At Range (-1), Extra Time (Full Phase, -1/2), Limited Range (-1/4), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
8 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Force |
Description |
Caster may change which hex side shield protects on as 0 phase action. |
Effect |
- Force Field (7 PD/7 ED/2 Flash Defense: Sight Group), Hardened (+1/4) (20 Active Points); Only vs 1 opponents on 1 hex side at a time (-1 1/2), 1 Continuing Charges lasting 5 Minutes each (-3/4), Incantations (-1/4), Gestures (-1/4), Linked to Concealment Effect (-1/4) (Real Cost: 5)
- +2 with DCV (10 Active Points); Only vs 1 opponents on 1 hex side at a time (-1 1/2), Visible (-1/4), Linked to Shield Effect (-1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 3)
|
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
14 |
Active Points:
|
42 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Armor (8 PD/8 ED), UBO (+1/4), LOS Not Required To Maintain (+1/2) (42 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
14 |
Active Points:
|
45 |
Provider:
|
Shadowcat |
Source:
|
Books of Eldritch Might |
|
Description |
The caster creates a zone impervious to scrying attempts for up to an hour. |
Effect |
Invisibility to Mystic and Mystic Groups, Area Of Effect Radius: 3" (+1), UAA (+1) (45 Active Points); Extra Time (5 Minutes, Only to Activate, -1), Only vs. Scrying Effects (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
13 |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Protective |
Effect |
Armor (0 PD/40 ED), 1 Continuing Charges lasting 1 Day each (+0) (60 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY or STUN (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
16 |
Active Points:
|
74 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Description |
Cast Spell to protect person X from Spell Y. If person X is attacked by Spell Y, the Dispel intercepts. |
Effect |
Dispel Specific Spell 16 1/2d6, Named Spell (+1/4), Trigger (Attacked By Spell Named; +1/4) (74 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
28 |
Active Points:
|
85 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Description |
This effect grants comprehensive protection vs Magic Spells. |
Effect |
- Magic Damage Reduction, Resistant, 50%, 1 Continuing Charge lasting 1 Day (+0) (30 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), Only vs. Spells (-1/4) (Real Cost: 11)
- FF (5 PD/5 ED/5 Mental Defense/5 Power Defense), 1 Continuing Charge lasting 1 Day (+1/4), Hardened (x2; +1/2), IPE (Fully Invisible; +1) (55 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Only vs Magic Spells (-3/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 17)
|
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
28 |
Active Points:
|
99 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Anti-Magic |
Description |
This spell creates a field of Anti-Magic that lasts for up to an hour. Note that with the Vancian Magic system, all effects include "contact with an Anti-Magic field with equal or greater Active Points" as part of the turn-off clause for their Charge. Thus, any Vancian spell of 99 AP or less will turn off automatically upon entering this Anti-Magic effect. Such spells also cannot be cast from within or into such a zone either.
Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
Suppress 3 1/2d6, all Magic Simultaneously (+2), Uncontrolled (+1/2), Area of Effect Radius: 8" (+1), Continuous (+1) (99 Active Points); Side Effects, Always Occurs (Caster takes 10 LTE Loss; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
35 |
Active Points:
|
105 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Drain PRE 3d6, Continuous (+1), Area of Effect Radius: 6", Selective (+1 1/2) (105 Active Points); 1 Continuing Charges lasting 5 Minutes each (-3/4), Extra Time Full Phase, Delayed Phase, Only to Activate (-1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
28 |
Active Points:
|
135 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Armor (0 PD/40 ED), 1 Continuing Charges lasting 1 Day each (+0), Persistent (+1/2), Usable Simultaneously (up to 2 people at once; +3/4) (135 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY or STUN (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
28 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Force |
Effect |
Entangle 10d6, 20 DEF (150 Active Points); 1 Charge (-2), Only To Form Barriers (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|