|
|
|
Real Cost:
|
6 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
+6 with DCV (30 Active Points); Only vs Ranged Attacks (-1), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
9 |
Active Points:
|
42 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Investing |
Effect |
- +1 Overall, UBO (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 3)
- +10 STR, UBO (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 4)
- Armor (2 PD/1 ED), UBO (+1/4), LOS Not Required To Maintain (+1/2) (8 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 2)
|
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
13 |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Protective |
Effect |
Armor (0 PD/40 ED), 1 Continuing Charges lasting 1 Day each (+0) (60 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY or STUN (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
20 |
Active Points:
|
70 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Description |
Only allows subject to ignore Entangles, Grabs, and other impediments. Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
Desolidification (affected by All Physical Attacks), UBO (+1/4), LOS Not Required To Maintain (+1/2) (70 Active Points); Does Not Protect Against Damage (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 7 LTE loss; -1/2), Concentration (1/2 DCV; -1/4), 1 Continuing Charge lasting 1 Hour (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
15 |
Active Points:
|
90 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Anti-Magic |
Effect |
Dispel Any Curse, Enchantment, Paralysis Effect One At A Time 20d6, Any Curse, Enchantment, Paralysis Effect One At A Time (+1/2) (90 Active Points); 1 Charge (-2), Extra Time (1 Minute, Character May Take No Other Actions, -1 3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
27 |
Active Points:
|
104 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Figment, Glamer |
Effect |
- Sight, Hearing, Mental, Touch and Smell/Taste Groups Images, 1" radius, +/-2 to PER Rolls, Uncontrolled (+1/2) (54 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Extra Phase, Only to Activate, Delayed Phase, Character May Take No Other Actions, -3/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) (Real Cost: 14)
- Invisibility to Sight, Hearing, Mental, Smell/Taste and Touch Groups, No Fringe (50 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Extra Phase, Only to Activate, Delayed Phase, Character May Take No Other Actions, -3/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) (Real Cost: 13)
|
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
20 |
Active Points:
|
120 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
- Missile Deflection (Any Ranged Attack), Missile Reflection, Lingering up to 1 Turn (+1/2) (60 Active Points); Spells Only (-2), 1 Continuing Charges lasting 1 Turn each (-1 1/2), Gestures (Complex; -1/2), Instant (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4) (Real Cost: 10)
- +6 with Missile Deflection (30 Active Points); Spells Only (-2), 1 Continuing Charges lasting 1 Turn each (-1 1/4), Missile Deflection Only (-1), Gestures (Complex; -1/2), Extra Time Delayed Phase (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 5)
- +6 with Missile Reflection (30 Active Points); Spells Only (-2), 1 Continuing Charges lasting 1 Turn each (-1 1/4), Missile Deflection Only (-1), Gestures (Complex; -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase (-1/4) (Real Cost: 5)
|
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
28 |
Active Points:
|
135 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
+6 Overall, UBO (+1/4), Trigger (At will; +1/2), Persistent (+1/2) (135 Active Points); 1 Charge (-2), Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
59 |
Active Points:
|
148 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Description |
This extremely powerful effect grants its caster unparalleled awareness of impending danger making them almost impossible to surprise or harm. The effect lasts for an hour unless it is dispelled or encounters Anti-Magic. Note that the presence of Anti-Magic would be considered a "danger" that could be detected via the Danger Sense aspect of this effect. |
Effect |
- Danger Sense (self only, any danger, Discriminatory, Function as a Sense) (50 Active Points); Extra Time (Extra Segment, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) 29- (Real Cost: 20)
- Defense Maneuver I-IV (10 Active Points); Extra Time (Extra Segment, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 4)
- +8 with DCV (40 Active Points); Extra Time (Extra Segment, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 16)
- Combat Luck (24 PD/24 ED) (48 Active Points); Extra Time (Extra Segment, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 19)
|
Edition |
HERO System 5th Edition |
|
|
|