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Skip Navigation LinksVancian Magic>Vancian Spells>Arcane>Wizardry>By Level>Level 2
Spell List
Record Count: 122

Cause Fear View
Bardic Necromancy Level 1
Clerical General Level 1
Wizardry Necromancy Level 1
Domain Death Level 1
Domain Terror Level 1
Sphere Charm Level 2
Stregari Hexcasting Level 1
Real Cost: 6 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting, Fear
Description
The caster becomes very frightening for up to 1 Turn (unless dispelled / encounters Anti-Magic).
Effect
+30 PRE (30 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to Cause Fear (-1), Extra Time (Full Phase, Delayed Phase, -1/2), Only Affects Living Creatures (-1/2)
Edition
HERO System 5th Edition

Chameleon Blend View
Bardic Transmutation Level 1
Wizardry Transmutation Level 1
Domain Animal Level 1
Sphere Animal Level 2
Real Cost: 7 Active Points: 20
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Investing
Description
The casters skin and clothes mystically change colors to blend with their surroundings.
Effect
Invisibility to Sight Group (20 Active Points); Chameleon (-1/2), Extra Time (Full Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Darkness View
Bardic Evocation Level 2
Clerical General Level 2
Wizardry Evocation Level 2
Domain Darkness Level 1
Stregari Hexcasting Level 2
Real Cost: 15 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Darkness
Effect
Darkness to Sight Group 2" radius, Personal Immunity (+1/4), Mobile (+1) (45 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, Only to Activate, Character May Take No Other Actions, -1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Detect [Alignment] View
Wizardry Divination Level 1
Sphere Divination Level 2
Stregari Divining Level 1
Real Cost: 10 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Detect Moral/Ethical Alignment A Class Of Things 21- (Sight Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Rapid (x10) (30 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 3 LTE loss; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Detect Disease View
Paladin Investiture Level 1
Ranger Warden Level 1
Wizardry Divination Level 1
Sphere Divination Level 2
Stregari Divining Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: AD&D 2e Supplement
Effect
Detect Disease A Class Of Things 14- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Range, Rapid (x10), Sense (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4), Requires an Alchemy or INT Roll (Variable RSR -1/4)
Edition
HERO System 5th Edition

Detect Living View
Ranger Warden Level 1
Wizardry Divination Level 1
Sphere Divination Level 2
Stregari Divining Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: AD&D 2e Supplement
Effect
Detect Living Creatures A Class Of Things 14- (no Sense Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Range, Rapid (x10), Sense (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Requires an Alchemy or INT Roll (Variable RSR -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Detect Magic View
Bardic Universal Level 1
Clerical General Level 1
Druidic Natural Level 1
Paladin Investiture Level 1
Wizardry Universal Level 1
Sphere Divination Level 2
Stregari Divining Level 1
Real Cost: 5 Active Points: 20
Provider: Killer Shrike Source: D&D 3e Core
Effect
Mystic Awareness, +3 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), 1 Continuing Charge lasting 1 Day (+0) (20 Active Points); Concentration 0 DCV, Must Concentrate throughout use of Constant Power (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Gestures (-1/4), Incantations (-1/4), Gradual Effect 1 Turn (Post-Segment 12) (-1/4), Nonpersistent (-1/4)
Edition
HERO System 5th Edition

Detect Secret Doors View
Bardic Divination Level 1
Wizardry Divination Level 1
Domain Knowledge Level 1
Sphere Divination Level 2
Stregari Divining Level 1
Real Cost: 9 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Effect
Detect Secret Doors 23- (no Sense Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Rapid (x10): x10, Sense (30 Active Points); 1 Continuing Charge lasting 5 Minutes (-3/4), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Detect Undead View
Clerical General Level 1
Paladin Investiture Level 1
Wizardry Divination Level 1
Sphere Divination Level 2
Stregari Divining Level 1
Real Cost: 6 Active Points: 26
Provider: Killer Shrike Source: D&D 3e Core
Effect
N-Ray Perception (Sight Group), +1 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Rapid (x10) (26 Active Points); Only to Detect Undead (-1), 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Gestures (-1/4), Nonpersistent (-1/4)
Edition
HERO System 5th Edition

Endure Elements View
Clerical General Level 1
Druidic Natural Level 1
Paladin Investiture Level 1
Wizardry Abjuration Level 1
Domain Strength Level 1
Sphere Elemental Level 2
Sphere Protection Level 2
Real Cost: 6 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
VSFX, Protective
Description
When this spell is cast, the caster must chose Fire, Cold, Electricity, or Sonic. The spell's Armor works vs. that kind of energy for up to one Day (unless dispelled or encounters Anti-Magic).
Effect
Armor (0 PD/20 ED), 1 Continuing Charges lasting 1 Day each (+0) (30 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Hypnotism View
Bardic Enchantment Level 1
Wizardry Enchantment Level 1
Sphere Charm Level 2
Stregari Bewitching Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Charm, Mind-Affecting
Description
Lull target for a Turn into a stupor
Effect
+30 PRE (30 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to make others hesitate (-1), Incantations, Requires Incantations throughout (-1/2), Mental Defense Applies (-1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4)
Edition
HERO System 5th Edition

Ice Bolt View
Wizardry Evocation Level 2
Domain Cold Level 1
Sphere Elemental Level 3
Real Cost: 10 Active Points: 44
Provider: Shadowcat Source: New Content
Keywords
Cold
Effect
  • Energy Blast 5d6 (vs. ED) (25 Active Points); 1 Charge (-2), Beam (-1/4), Gestures (-1/4), Incantations (-1/4), DEX Roll at -1 For 1/2 Damage (-1/4) (Real Cost: 6)
  • Energy Blast 2 1/2d6 (vs. PD), Armor Piercing (+1/2) (19 Active Points); 1 Charge (-2), Linked (Energy Blast; -1/2), Beam (-1/4), Gestures (-1/4), Incantations (-1/4), DEX Roll at -1 For 1/2 Damage (-1/4)(Real Cost: 4)
Edition
HERO System 5th Edition

Identify View
Bardic Divination Level 1
Wizardry Divination Level 1
Domain Magic Level 2
Stregari Divining Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Effect
Detect Information About Magic Items 26- (Sight Group), Discriminatory, Analyze (30 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), 1 Continuing Charge lasting 5 Minutes (-3/4), Gradual Effect (1 Minute; -1/2), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Last Look View
Wizardry Necromancy Level 2
Domain Death Level 1
Sphere Divination Level 3
Sphere Necromantic Level 3
Stregari Divining Level 2
Real Cost: 7 Active Points: 40
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Divining
Description
The caster touches a corpse and is able to see the last 5 minutes of their life culminating in their death. If the death is a violent one, the caster suffers some pain (3d6 STUN, no defenses).
Effect
Retrocognitive Clairsentience (Sight Group) (40 Active Points); Precognition/Retrocognition Only (-1), Custom Modifier (only to view last 5 minutes of targets life; -1), 1 Continuing Charge lasting 5 Minutes (-3/4), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), No Range (-1/2), Side Effects (Side Effect always occurs whenever the character does some specific act; Caster takes 3D6 Stun If Target's Death Was Violent; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Mordenkainen's Protection from Avians View
Druidic Natural Level 1
Ranger Warden Level 1
Wizardry Abjuration Level 1
Sphere Animal Level 2
Sphere Protection Level 2
Stregari Bewitching Level 1
Real Cost: 10 Active Points: 30
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Protective
Description
"Avian" typically means bird-like flying creatures, but might also include some reptilian fliers or more unusual creatures at the GM's discretion.
Effect
  • +1 with DCV, Usable By Other (+1/4), Persistant (+1/2), Ranged (+1/2) (11 Active Points); 1 Charges (-2), Only vs Avians (-2), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 2)
  • Armor (5 PD/0 ED), Only vs Avians (+0), Usable By Other (+1/4), Hardened (+1/4), Ranged (+1/2), Persistant (+1/2) (19 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 8)
Edition
HERO System 5th Edition

Sleep View
Wizardry Enchantment Level 1
Sphere Charm Level 2
Stregari Cursing Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting
Effect
Ego Attack 3d6 (Human class of minds) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, -1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Undead Hedge View
Wizardry Necromancy Level 2
Domain Undeath Level 1
Sphere Necromantic Level 3
Real Cost: 10 Active Points: 42
Provider: Killer Shrike Source: New Content
Keywords
Death, Protective
Description
Creates a shield against the Undead.
Effect
Force Wall (12 PD/0 ED; 3" long and 1" tall), Hardened (+1/4) (42 Active Points); Only vs Undead (-1), No Range (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Alter Self View
Wizardry Transmutation Level 2
Domain Changeling Level 3
Real Cost: 17 Active Points: 42
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Transmogrify
Effect
Shape Shift (Sight, Hearing, Mental, Touch and Smell/Taste Groups, limited group of shapes), Imitation (42 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Alter Self View
Wizardry Transmutation Level 2
Domain Changeling Level 2
Stregari Bewitching Level 2
Real Cost: 20 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Transmogrify
Description
The caster can assume the form of a single other Creature Type (named when the spell is learned), for up to an hour at a time per casting.
Effect
Multiform (200 Character Points in the most expensive form) (Instant Change) (45 Active Points); Concentration 0 DCV (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Animal Aspect View
Wizardry Transmutation Level 2
Domain Beasts Level 2
Real Cost: 9 Active Points: 37
Provider: Killer Shrike Source: New Content
Description
The caster mystically invests a target (or themselves) with the mythical attributes of an animal of their choosing, enhancing physical or mental capabilities.
Effect
Aid 1 1/2d6, Any Primary Characteristic one at a time (+1/4), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (37 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Bands of Iron View
Wizardry Transmutation Level 2
Real Cost: 8 Active Points: 45
Provider: Killer Shrike Source: New Content
Effect
Entangle 4d6, 5 DEF (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, Character May Take No Other Actions, -1), Vulnerable (Uncommon; Corrosion And Acid; -1/4), Cannot Form Barriers (-1/4), Can Be Missile Deflected (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Bears Endurance View
Clerical General Level 2
Wizardry Transmutation Level 2
Stregari Hexcasting Level 2
Real Cost: 10 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Effect
Aid CON 2d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Bears Endurance View
Clerical General Level 2
Wizardry Transmutation Level 2
Stregari Hexcasting Level 2
Real Cost: 10 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Description
BODY gained from Aid lost first
Effect
Aid BODY 2d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Bigby's Interposing Hand View
Wizardry Evocation Level 2
Real Cost: 9 Active Points: 44
Provider: Killer Shrike Source: New Content
Keywords
Force
Description
Hand of Force intervenes between caster and opponent, granting protection to caster
Effect
Force Field (5 PD/5 ED/5 Mental Defense/5 Power Defense/3 Flash Defense: Sight Group), Hardened (x2; +1/2) (34 Active Points); Only vs 1 opponent (Chosen when Cast) (-1 1/2), 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Linked (Concealment Effect; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 7)
plus
+2 with DCV (10 Active Points); Only vs 1 opponent (Chosen when Cast) (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Visible (-1/4), Linked to Shield Effect (-1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 2)
Edition
HERO System 5th Edition

Blindness View
Bardic Transmutation Level 2
Clerical General Level 2
Wizardry Transmutation Level 2
Stregari Cursing Level 2
Real Cost: 11 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Curse
Effect
Major Transform 2d6 (Sighted Person To Non-Sighted Person), Lingering up to 1 Turn (+1/2) (45 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Concentration 1/2 DCV, throughout (-1/2), Extra Time (Full Phase, -1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Blur View
Bardic Illusion Level 2
Wizardry Illusion Level 2
Real Cost: 12 Active Points: 44
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Glamer
Effect
+5 with DCV, Usable By Other (+1/4), LOS not Required After Activation (+1/2) (44 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Delayed Phase, Character May Take No Other Actions, -1/2), Not vs Opponents w/ Targeting Sences other than Sight (-1/2), Incantations (-1/4), Gestures (-1/4), Visible (-1/4)
Edition
HERO System 5th Edition

Bulls Strength View
Bardic Transmutation Level 2
Clerical General Level 2
Wizardry Transmutation Level 2
Domain Strength Level 2
Stregari Hexcasting Level 2
Real Cost: 10 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Investing
Effect
Aid STR 2d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Cats Grace View
Bardic Transmutation Level 2
Clerical General Level 2
Wizardry Transmutation Level 2
Stregari Hexcasting Level 2
Real Cost: 10 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Effect
Aid DEX 2d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Claws of the Demon View
Wizardry Transmutation Level 2
Stregari Conjuring Level 2
Real Cost: 14 Active Points: 45
Provider: Shadowcat Source: New Content
Description
The caster causes their hands, or those of a willing recipient, to transform into demonic-looking sharp-tipped claws for up to 20 Minutes (unless dispelled or nullified by Anti-Magic).
Effect
Hand-To-Hand Killing Attack 1d6 (vs. PD), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2), Lingering up to 20 Minutes (+1 1/4) (45 Active Points); 1 Continuing Charge lasting 20 Minutes (-3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-4 Com for duration of spell; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Continual Flame View
Clerical General Level 2
Wizardry Illusion Level 2
Stregari Hexcasting Level 2
Real Cost: 12 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Figment
Description
Make a ever-burning heatless torch.
Effect
Sight Group Images, +/-1 to PER Roll, Increases Size (4" radius) (+1/2), 1 Continuing Charge lasting 1 Century (+2) (45 Active Points); Extra Time (1 Minute, Only to Activate Constant or Persistent Power, Delayed Phase, -1), Only To Create Light (-1), Concentration 0 DCV (-1/2), Incantations (-1/4)
Edition
HERO System 5th Edition

Daylight View
Bardic Evocation Level 2
Clerical General Level 2
Wizardry Evocation Level 2
Domain Sun Level 3
Domain Weather Level 2
Sphere Sun Level 3
Stregari Hexcasting Level 2
Real Cost: 15 Active Points: 42
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Light
Effect
  • Sight Group Images, Increases Size (4" radius; +1/2) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 0 DCV (-1/2), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 3)
  • Sight Group Flash 0 1/2d6, Continuous (+1), Area of Effect Radius: 1", Selective (+2) (12 Active Points); 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) (Real Cost: 5)
  • CE 4" radius, +1 Temperature Level Adjustment (15 Active Points); Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 7)
Edition
HERO System 5th Edition

Deadly Blow View
Wizardry Transmutation Level 2
Real Cost: 20 Active Points: 45
Provider: Killer Shrike Source: New Content
Effect
Deadly Blow: +3d6 (any circumstances, any HTH weapon), 1 Continuing Charge lasting 1 Day (+0), Difficult To Dispel (x4 Active Points) (+1/2) (45 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Deafness View
Bardic Transmutation Level 2
Clerical General Level 2
Wizardry Transmutation Level 2
Stregari Cursing Level 2
Real Cost: 11 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Curse
Effect
Major Transform 2d6 (Hearing Person To Non-Hearing Person), Lingering up to 1 Turn (+1/2) (45 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Concentration 1/2 DCV, throughout (-1/2), Extra Time (Full Phase, -1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Death Ray View
Wizardry Necromancy Level 2
Stregari Binding Level 2
Real Cost: 9 Active Points: 45
Provider: Killer Shrike Source: New Content
Effect
Ranged Killing Attack 2d6 (vs. ED), Lingering up to 1 Turn (+1/2) (45 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), No Knockback (-1/4), Limited Range (4"+1" per Spell Level Caster Can Use; -1/4), Beam (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Deep Thought View
Wizardry Divination Level 2
Domain Knowledge Level 2
Real Cost: 9 Active Points: 45
Provider: Killer Shrike Source: New Content
Description
Caster goes into a deep trance for a Minute, then emerges with a brilliant intellect for 1 further Minute. Though their intellect will revert to normal, the Caster will magically remember anything they learned or thought of while the spell was in effect.
Effect
  • Deep Contemplation: +38 INT (38 Active Points); Extra Time (1 Minute, Character May Take No Other Actions, -1 3/4), 1 Continuing Charge lasting 1 Minute (-1), Concentration 0 DCV (Character is totally unaware of nearby events; -3/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 8)
  • Eidetic Memory, 1 Continuing Charge lasting 1 Century (+0), Inherent (+1/2) (7 Active Points); Extra Time (1 Hour, Character May Take No Other Actions, -3 1/4), Only to Remember Things Learned With Deep Contemplation (-1), Concentration 0 DCV (Character is totally unaware of nearby events; -3/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 1)
Edition
HERO System 5th Edition

Detect Thoughts View
Bardic Divination Level 2
Clerical General Level 2
Wizardry Divination Level 2
Sphere Divination Level 3
Stregari Divining Level 2
Real Cost: 10 Active Points: 45
Provider: Shadowcat Source: Pocket Grimoire
Effect
Mind Scan 7d6 (Human and Animal Minds) (45 Active Points); Neither Character nor Target Can Attack Through Link (-1), 1 Continuing Charge lasting 5 Minutes (-3/4), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Blocked by Dense / Thick Materials (-1/2), 60 Foot Maximum Range (-1/4), Does Not Provide Mental Awareness (-1/4)
Edition
HERO System 5th Edition

Eagles Splendor View
Clerical General Level 2
Wizardry Transmutation Level 2
Stregari Hexcasting Level 2
Real Cost: 10 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Effect
Aid PRE 2d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Eagles Splendor View
Clerical General Level 2
Wizardry Transmutation Level 2
Stregari Hexcasting Level 2
Real Cost: 10 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Effect
Aid COM 2d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Far Flying Flame View
Elementalism Pyromancy Level 2
Wizardry Evocation Level 2
Domain Fire Level 2
Sphere Elemental Level 3
Real Cost: 9 Active Points: 44
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Fire
Effect
Energy Blast 7d6 (vs. ED), Indirect (Same origin, always fired away from attacker; Parabolic Arc; +1/4) (44 Active Points); 1 Charge (-2), Needs 20 feet Overhead Clearance (-1/2), DEX Roll at -1 Negates (1/2), Beam (-1/4), Not In Water (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Feeblemind View
Wizardry Enchantment Level 2
Stregari Cursing Level 2
Real Cost: 9 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Mind-Affecting, Compulsion, Curse
Effect
Drain INT 1d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 25 Years; +3) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Beam (-1/4)
Edition
HERO System 5th Edition

Flaming Sphere View
Wizardry Evocation Level 2
Real Cost: 13 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
Ranged Killing Attack 0 1/2d6 (vs. ED), Continuous (+1), Area of Effect Line: 14" Line Mobile up to 12"/phase (+2 1/2) (45 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Incantations (-1/4), Gestures (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Concentration 1/2 DCV (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4)
Edition
HERO System 5th Edition

Flaming Weapon View
Elementalism Pyromancy Level 2
Wizardry Evocation Level 2
Domain Fire Level 2
Domain War Level 2
Sphere Elemental Level 3
Real Cost: 11 Active Points: 44
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Fire
Description
Caster creates a weapon of mystic fire that can be used by another if they remain close. The weapon itself can be attacked; it has 9 DEF and 0 Body.
Effect
Flaming Weapon: Energy Blast 4d6+1 (vs. ED), Usable By Other (+1/4), Lingering up to 1 Minute (+3/4) (44 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Not Usable In Water (-1/4), Physical Manifestation (Flame Weapon; -1/4)
Edition
HERO System 5th Edition

Fly View
Bardic Transmutation Level 2
Wizardry Transmutation Level 2
Stregari Bewitching Level 2
Real Cost: 15 Active Points: 44
Provider: Killer Shrike Source: New Content
Effect
Flight 10", Position Shift, 1 Continuing Charge lasting 1 Day (+1/4), combat acceleration/deceleration (+1/4), No Turn Mode (+1/4) (44 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Gestures (Requires both hands; -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), no Noncombat movement (-1/4)
Edition
HERO System 5th Edition

Fog Cloud View
Wizardry Conjuration Level 2
Domain Water Level 2
Real Cost: 15 Active Points: 44
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Creation, Water
Description
Creates a cloud of mystically dense fog that blocks sight and many forms of extraordinary awareness.
Effect
Darkness to Sight Group and Spatial Awareness 3" radius, Personal Immunity (+1/4) (44 Active Points); No Range (-1/2), 1 Continuing Charge lasting 20 Minutes (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Foxs Cunning View
Clerical General Level 2
Wizardry Transmutation Level 2
Stregari Hexcasting Level 2
Real Cost: 10 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Effect
Aid INT 2d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Freezing Weapon View
Elementalism Hydromancy Level 2
Wizardry Evocation Level 2
Domain War Level 2
Domain Cold Level 2
Sphere Elemental Level 3
Real Cost: 12 Active Points: 44
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Cold
Description
Caster creates a weapon of mystic ice that can be used by another if they remain close. The weapon itself can be attacked; it has 9 DEF and 0 Body.
Effect
Energy Blast 4d6+1 (vs. ED), Usable By Other (+1/4), Lingering up to 1 Minute (+3/4) (44 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Physical Manifestation (Ice Weapon; -1/4)
Edition
HERO System 5th Edition

Glitterdust View
Bardic Conjuration Level 2
Wizardry Conjuration Level 2
Stregari Hexcasting Level 2
Real Cost: 10 Active Points: 43
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Creation
Effect
Sight Group Flash 2d6, Area of Effect Cone: 3", Nonselective (+3/4) (17 Active Points); 1 Charge (-2), No Range (-1/2), Extra Time (Delayed Phase, Character May Take No Other Actions, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 4)
plus
Suppress: Suppress Invisibility 2 1/2d6, Area of Effect Cone: 4" (+1) (26 Active Points); 1 Charge (-2), Extra Time (Delayed Phase, Character May Take No Other Actions, -1/2), No Range (-1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 6)
Edition
HERO System 5th Edition

Greater Bone Armor View
Wizardry Necromancy Level 2
Real Cost: 16 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Armor, Protective, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

This spell transforms a pile of bones into a suit of spiked Armor that grants considerable protection from harm. The wearer does not need to be proficient with armor to use this magical suit. The armor crumbles to dust after a week unless dispelled previously.
Effect
To Create Armor: Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), OIF Expendable (Pile of Bones; -1/2), Gestures (-1/4), Incantations (-1/4)

Created Armor: 1 Continuing Charge lasting 1 Week (+0), OIF Durable (Bone Armor; -1/2)

Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points)
Edition
HERO System 5th Edition

Greater Interposing Hand View
Wizardry Enchantment Level 2
Stregari Bewitching Level 2
Real Cost: 9 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Mind-Affecting, Compulsion
Effect
+9 with DCV (45 Active Points); Only vs One Opponent (-1 1/2), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4)
Edition
HERO System 5th Edition

Greater Withering Touch View
Wizardry Necromancy Level 2
Real Cost: 9 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Negative
Effect
HA +6d6, Lingering up to 1 Turn (+1/2) (45 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Only Affects Living Creatures (-1/2), HA (-1/2), No Knockback (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Grim Repose View
Clerical General Level 2
Wizardry Necromancy Level 2
Sphere Necromantic Level 3
Stregari Bewitching Level 2
Real Cost: 10 Active Points: 45
Provider: Shadowcat Source: Pocket Grimoire
Effect
Minor Transform 4 1/2d6 (Corpse To Preserved Corpse, Raise Dead, Resurection Effects, Anti Magic) (45 Active Points); 1 Charge (-2), No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Group Armored Outfit View
Wizardry Transmutation Level 2
Real Cost: 20 Active Points: 45
Provider: Killer Shrike Source: New Content
Effect
Armor (5 PD/5 ED), 1 Continuing Charge lasting 1 Day (+0), Hardened (+1/4), LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 16 people at once; +1 1/4) (45 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), IIF (Clothes of Opportunity; -1/4)
Edition
HERO System 5th Edition

Group Sure Footing View
Wizardry Transmutation Level 2
Real Cost: 15 Active Points: 45
Provider: Killer Shrike Source: New Content
Effect
Clinging (20 STR), 1 Continuing Charge lasting 1 Day (+0), LOS Not Required To Maintain (+1/2), Ranged (+1/2), Usable Simultaneously (up to 32 people at once; +1 1/2) (45 Active Points); Only On Flat Horizontal Surfaces (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Hasten Step View
Wizardry Transmutation Level 2
Real Cost: 10 Active Points: 45
Provider: Killer Shrike Source: AD&D 1e Supplement
Effect
Aid Ground Movement 1 at a time 2d6, any Ground Movement power one at a time (+1/4), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Heward's Effective Attack Repelling Probability Field {Heward's EARP Field] View
Wizardry Universal Level 2
Real Cost: 19 Active Points: 44
Provider: Killer Shrike Source: New Content
Keywords
Luck
Effect
+5 with DCV, 1 Continuing Charge lasting 1 Day (+0), UBO (+1/4), LOS Not Required To Maintain (+1/2) (44 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Hypnotic Pattern View
Bardic Illusion Level 2
Wizardry Illusion Level 2
Stregari Hexcasting Level 2
Real Cost: 10 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting, Pattern
Effect
+45 PRE (45 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only To Make Others Hesitate (-1), Concentration 1/2 DCV, throughout (-1/2), Extra Time (Delayed Phase, Character May Take No Other Actions, -1/2), Gestures (-1/4)
Edition
HERO System 5th Edition

Hypnotic Pattern of the Neophyte View
Wizardry Illusion Level 2
Real Cost: 10 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Pattern
Description
Look at the pretty colors�.
Effect
Entangle 2d6, 2 DEF, Works Against EGO, Not STR (+1/4), Takes No Damage From Attacks Physical Attacks (+1/4), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (45 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Mental Defense Adds To EGO (-1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Improved Detect Secret Doors View
Wizardry Divination Level 2
Sphere Divination Level 3
Real Cost: 10 Active Points: 36
Provider: Killer Shrike Source: New Content
Effect
Detect Secret Doors 23- (no Sense Group), Concealed (-1 with Detect PER Rolls), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Rapid (x10), Sense (36 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 5 Minutes (-3/4), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Improved Fear View
Bardic Necromancy Level 2
Wizardry Necromancy Level 2
Domain Terror Level 2
Sphere Charm Level 3
Stregari Hexcasting Level 2
Real Cost: 11 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Mind-Affecting, Fear
Description
The caster becomes very frightening for up to 1 Turn (unless dispelled / encounters Anti-Magic).
Effect
+45 PRE (45 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to Cause Fear (-1), Extra Time (Full Phase, Delayed Phase, -1/2), Only Affects Living Creatures (-1/2)
Edition
HERO System 5th Edition

Improved Message View
Wizardry Universal Level 2
Stregari Divining Level 2
Real Cost: 14 Active Points: 45
Provider: Killer Shrike Source: New Content
Effect
Mind Link, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x16) (45 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Concentration 1/2 DCV, throughout (-1/2), 1 Continuing Charge lasting 20 Minutes (-1/2), Nonpersistent (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Improved Negative Energy Siphon View
Wizardry Necromancy Level 2
Real Cost: 10 Active Points: 44
Provider: Killer Shrike Source: New Content
Description
BODY & STUN gained from Absorption lost first
Effect
Absorption 2 1/2d6 (energy, BODY, STUN), 1 Continuing Charge lasting 1 Day (+0), BODY, STUN simultaneously (+1/2) (19 Active Points); Only vs Negative Energy (-1 1/2), Extra Time (Full Phase, Only to Activate, Character May Take No Other Actions, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 5)
plus
Armor (0 PD/10 ED), 1 Continuing Charge lasting 1 Day (+0) (15 Active Points); Only vs Negative Energy (-1 1/2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Only Up To Amount Rolled On Absorption (-1/2), Linked (Negative Energy Syphon; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 3)
plus
PowD (10 points), 1 Continuing Charge lasting 1 Day (+0) (10 Active Points); Only vs Negative Energy (-1 1/2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Only Up To Amount Rolled On Absorption (-1/2), Linked (Negative Energy Syphon; -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 2)
Edition
HERO System 5th Edition

Indifference View
Wizardry Enchantment Level 2
Real Cost: 16 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Supplement
Keywords
Mind-Affecting
Effect
+15 Mental Defense, Persistent (+1/2), Ranged (+1/2), Usable Simultaneously (up to 4 people at once; +3/4) (45 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Infection View
Clerical General Level 2
Druidic Natural Level 2
Wizardry Necromancy Level 2
Domain Destruction Level 3
Domain Decay Level 3
Stregari Cursing Level 2
Real Cost: 10 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Curse, Death
Description
Using this spell the caster can "infect" a person with a disease of their choice; repeated applications of Transform on multiple Phases will typically be needed to accomplish this task.
Effect
Minor Transform 2d6 (Person into Same Person with Disease of Choice, Healing Magic, Remove Disease), Improved Target Group (Any Disease; +1/4), Personal Immunity (+1/4), Lingering up to 1 Minute (+3/4) (45 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Only Affects Living Creatures (-1/2), No Range (-1/2), Incantations (-1/4), Extra Time (Full Phase, Delayed Phase, Only to Activate, -1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Invisibility View
Bardic Illusion Level 2
Wizardry Illusion Level 2
Domain Trickery Level 2
Real Cost: 18 Active Points: 44
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Glamer
Effect
Invisibility to Sight and Hearing Groups, UBO (+1/4), No LOS Required After Activated (+1/2) (44 Active Points); Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Klavec's Elemental Interchange View
Wizardry Transmutation Level 2
Real Cost: 9 Active Points: 44
Provider: Killer Shrike Source: New Content
Keywords
VSFX, Transmogrify
Description
Klavec the Transmogrifier mastered the very building blocks of matter and energy and was a fearsomely powerful Transmuter of early Keoish renown.

This is a journeyman-level version of Klavec's famous Elemental Transmogrifier. It allows the caster to change any one classical element into an equal amount of another classical element such as fire into water or earth into air; GM's discretion applies regarding volume but density should be considered.
Effect
Major Transform 2d6 +1 (Any Element Into Any Other Element (FIre, Water, Earth, Air)), Improved Target Group (any element) (+1/4) (44 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), Limited Target pure elements only (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Klavec's Lesser Toxic Cloud View
Wizardry Transmutation Level 2
Real Cost: 12 Active Points: 42
Provider: Killer Shrike Source: New Content
Keywords
Transmogrify
Description
Klavec the Transmogrifier mastered the very building blocks of matter and energy and was a fearsomely powerful Transmuter of early Keoish renown.

This is an apprentice-level version of Klavec's famous spell; it transforms the very air people breath into toxic fumes within an large area. The fumes last for up to a minute affecting any that enter the area other than the caster or those with no need to breath.
Effect
Energy Blast 1 1/2d6 (vs. NND), Personal Immunity (+1/4), No Normal Defense LS: Self-Contained Breathing (+1), Continuous (+1), Area Of Effect (10" Radius; +1 1/2), Conforming (+1/2), (42 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration 0 DCV (Only To Activate, -1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Knock View
Wizardry Transmutation Level 2
Real Cost: 9 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Effect
Lockpicking 32- (45 Active Points); 1 Charge (-2), Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Gestures (Knock on Door Once) (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Leomond's Trap View
Wizardry Illusion Level 2
Real Cost: 15 Active Points: 42
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Glamer
Effect
Sight and Touch Groups, Detect Traps and Danger Sense Images, 1" radius, 1 Continuing Charge lasting 1 Season (+1) (42 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Lesser Illusionary Icestorm View
Wizardry Illusion Level 2
Real Cost: 9 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Shadow
Description
Shadow based magics harm opponent for a while if believed (ECV attacks succeeds)
Effect
Drain DEX, BODY 1d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), DEX, BODY simultaneously (+1/2), Ranged (+1/2), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4), Area of Effect Radius: 12" (+1 1/2) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
Edition
HERO System 5th Edition

Lesser Rending View
Wizardry Evocation Level 2
Domain Destruction Level 2
Sphere Combat Level 3
Real Cost: 11 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Force
Description
This spell directs harmful physical energies at a single target equivalent to being torn at by something with great strength.
Effect
Ranged Killing Attack 3d6 (vs. PD) (45 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Lesser Sword of Flames View
Wizardry Evocation Level 2
Domain Fire Level 2
Real Cost: 12 Active Points: 44
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Hand-To-Hand Killing Attack 1 1/2d6 (2d6 + 1 w/STR) (vs. ED), Lingering up to 1 Minute (+3/4) (44 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Concentration 0 DCV (-1/2), Incantations (-1/4), Gestures (-1/4), No Knockback (-1/4)
Edition
HERO System 5th Edition

Magic Mouth View
Bardic Illusion Level 2
Wizardry Illusion Level 2
Real Cost: 8 Active Points: 42
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Glamer
Effect
Hearing Group and Normal Sight Images, 1" radius, +/-6 to PER Roll, Trigger (+1/2) (42 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Prerecorded Message Spoken By Illusory Mouth (-1), Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), IIF Expendable (Difficult to obtain new Focus; Honeycomb and Jade Dust; -1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Mark of Air View
Elementalism Aeromancy Level 2
Wizardry Evocation Level 2
Real Cost: 11 Active Points: 42
Provider: Shadowcat Source: Books of Eldritch Might
Keywords
Air
Description
Caster creates a Mark of Air upon themselves or another; while active the Mark grants some benefit to dexterity for up to an hour. During this hour the bearer of the Mark can choose to activate a Shield of Air that protects them from attacks for up to a Minute; however doing so ends the normal Mark of Air effect, and the entire spell ends when the Shield of Air dissipates.
Effect
+3 DEX, Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (16 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), No Figured Characteristics (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4), Visible (swirling pattern on face or an extremity; -1/4) (Real Cost: 5)
plus
Shield of Air: +3 with DCV, Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (26 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Lockout (Mark of Air; -1/2), Gestures (-1/4), Incantations (-1/4), Visible (swirling pattern on face or an extremity; -1/4), Using Shield of Air Effect Terminates Entire Compound Power When Continuing Charge Expires (-1/4) (Real Cost: 6)
Edition
HERO System 5th Edition

Mark of Earth View
Elementalism Geomancy Level 2
Wizardry Evocation Level 2
Real Cost: 10 Active Points: 44
Provider: Shadowcat Source: Books of Eldritch Might
Keywords
Earth
Description
Caster creates a Mark of Earth upon themselves or another; while active the Mark grants some benefit to strength for up to an hour. During this hour the bearer of the Mark can choose to activate a Shield of Earth that protects their body with a rocky armoring for up to a Minute; however doing so ends the normal Mark of Earth effect, and the entire spell ends when the Shield of Earth dissipates.
Effect
+3 STR, Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (5 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), No Figured Characteristics (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4), Visible (visible pattern; -1/4) (Real Cost: 1)
plus
Shield of Earth: Armor (13 PD/0 ED), UBO (+1/4), Hardened (+1/4), LOS Not Required To Maintain (+1/2) (39 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Lockout (Mark of Earth; -1/2), Using Shield of Earth Effect Terminates Entire Compound Power When Continuing Charge Expires (-1/4), Incantations (-1/4), Gestures (-1/4), Visible (-1/4) (Real Cost: 9)
Edition
HERO System 5th Edition

Mark of Fire View
Elementalism Pyromancy Level 2
Wizardry Evocation Level 2
Real Cost: 11 Active Points: 45
Provider: Shadowcat Source: Books of Eldritch Might
Keywords
Fire
Description
Caster creates a Mark of Fire upon themselves; while active the Mark grants some benefit to dexterity for up to an hour. During this hour the caster can choose to activate a Shield of Fire that surrounds them with a burning aura of flames for up to a Minute; however doing so ends the normal Mark of Fire effect, and the entire spell ends when the Shield of Fire dissipates.
Effect
+3 DEX (9 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), No Figured Characteristics (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4), Visible (swirling pattern on face or an extremity; -1/4) (Real Cost: 3)
plus
Shield of Fire: Energy Blast 2 1/2d6 (vs. ED), Damage Shield (Offensive; +3/4), Continuous (+1) (36 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Lockout (Mark of Fire; -1/2), Gestures (-1/4), Incantations (-1/4), Visible (visible pattern; -1/4), Using Shield of Fire Effect Terminates Entire Compound Power When Continuing Charge Expires (-1/4) (Real Cost: 8)
Edition
HERO System 5th Edition

Mark of Frost View
Elementalism Hydromancy Level 2
Wizardry Evocation Level 2
Real Cost: 10 Active Points: 42
Provider: Shadowcat Source: Books of Eldritch Might
Keywords
Cold
Description
Caster creates a Mark of Frost upon themselves; while active the Mark grants some benefit to constitution for up to an hour. During this hour the caster can choose to activate a Shield of Frost that surrounds them with a freezing aura of cold for up to a Minute; however doing so ends the normal Mark of Frost effect, and the entire spell ends when the Shield of Frost dissipates.
Effect
+3 CON (6 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4), Visible (-1/4) (Real Cost: 2)
plus
Shield of Frost: Energy Blast 2 1/2d6 (vs. ED), Damage Shield (Offensive; +3/4), Continuous (+1) (36 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Lockout (Mark of ice; -1/2), Gestures (-1/4), Incantations (-1/4), Visible (visible pattern; -1/4), Using Shield of Ice Effect Terminates Entire Compound Power When Continuing Charge Expires (-1/4) (Real Cost: 8)
Edition
HERO System 5th Edition

Mass Eyes of the Night View
Wizardry Divination Level 2
Real Cost: 15 Active Points: 42
Provider: Killer Shrike Source: New Content
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Nightvision, 1 Continuing Charge lasting 6 Hours (+0), Persistent (+1/2), Usable Simultaneously (up to 16 people at once; +1 1/4) (14 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 1 LTE loss; -1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 5)
plus
IR Perception (Sight Group), 1 Continuing Charge lasting 6 Hours (+0), Persistent (+1/2), Usable Simultaneously (up to 16 people at once; +1 1/4) (14 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 1 LTE loss; -1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 5)
plus
UV Perception (Sight Group), 1 Continuing Charge lasting 6 Hours (+0), Persistent (+1/2), Usable Simultaneously (up to 16 people at once; +1 1/4) (14 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 1 LTE loss; -1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 5)
Edition
HERO System 5th Edition

Mass Lesser Fate-dodging View
Wizardry Divination Level 2
Real Cost: 13 Active Points: 45
Provider: Killer Shrike Source: New Content
Effect
+3 with DCV, Persistent (+1/2), Usable Simultaneously (up to 2 people at once; +1 1/2) (45 Active Points); Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Melfs Acid Arrow View
Wizardry Conjuration Level 2
Real Cost: 15 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Acid, Creation
Effect
Ranged Killing Attack 1d6 (vs. PD), Uncontrolled (+1/2), Penetrating (+1/2), Continuous (+1) (45 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Minor Image View
Wizardry Illusion Level 2
Real Cost: 13 Active Points: 42
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Figment
Effect
Sight and Hearing Groups Images, +/-3 to PER Roll, Increases Size (8" radius; +3/4) (42 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Delayed Phase, -3/4), 1 Continuing Charge lasting 5 Minutes (-3/4), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Gestures (-1/4)
Edition
HERO System 5th Edition

Minute Missiles View
Wizardry Evocation Level 2
Real Cost: 11 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Fire
Description
TREAT AS REQUIRING 0 STR TO THROW
Effect
Energy Blast 4d6 (vs. ED), Area of Effect Radius: 2", Selective (+1 1/4) (45 Active Points); 1 Charge (-2), Extra Time (Extra Segment, Delayed Phase, -3/4), Range Based On STR (-1/4)
Edition
HERO System 5th Edition

Mirror Images View
Bardic Illusion Level 2
Wizardry Illusion Level 2
Real Cost: 12 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core