|
|
|
Real Cost:
|
30 |
Active Points:
|
120 |
Provider:
|
Killer Shrike |
Source:
|
AD&D 1e Supplement |
|
Keywords |
Force |
Effect |
Energy Blast 4d6 (vs. NND), Indirect Same origin, always fired away from attacker (Arcing Fire; +1/4), No Range Modifier (+1/2), Affects Desolidified Any form of Desolidification (+1/2), Lingering up to 1 Minute (+3/4), Explosion (-1 DC/3"; +1), No Normal Defense (Shield Spell and Magics based on it, [Force] effects) Standard (+1), Does BODY (+1) (120 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
30 |
Active Points:
|
120 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Force |
Effect |
Entangle 6d6, 10 DEF, Takes No Damage From Attacks All Attacks (+1/2) (120 Active Points); 1 Charge (-2), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
30 |
Active Points:
|
120 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Force |
Description |
The caster launches a bolt of pure mystic force. |
Effect |
Energy Blast 16d6 (vs. ED), Affects Desol Any form of Desolidification (+1/2) (120 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
37 |
Active Points:
|
120 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Force |
Effect |
Force Wall (16 PD/16 ED), Hardened (x2; +1/2) (120 Active Points); 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4), Limited Range 4" + 1" / 2 Caster Levels (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
23 |
Active Points:
|
120 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Force |
Effect |
Entangle 8d6, 16 DEF (120 Active Points); 1 Charge (-2), Only To Form Barriers (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
32 |
Active Points:
|
112 |
Provider:
|
Killer Shrike |
Source:
|
AD&D 2e Supplement |
|
Keywords |
Fire |
Description |
Little is recorded of Malec-Keth, but a base spell with a few variants has survived through the ages, the infamous Flame Fist.
A wreath of flames surrounds the caster's fists for up to a minute inflicting painful burns on those that come into contact with them and further igniting those so affected with flames that must be quenched to prevent them from burning and spreading. |
Effect |
Hand-To-Hand Killing Attack 2d6 + STR (vs. ED), [Sticky Standard (+1/2), Uncontrolled (+1/2)], Damage Shield (Offensive; +3/4), Continuous (+1) (112 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Delayed Phase, Character May Take No Other Actions, -1/2), Incantations (-1/4), Gestures (-1/4), No Knockback (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
25 |
Active Points:
|
120 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Force |
Description |
Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
Ranged Killing Attack 2d6 (vs. ED), Penetrating (+1/2), Lingering up to 1 Minute (+3/4), Variable Advantage (+1 Advantages Limited Group of Advantages (Penetrating, +2 STUN Multiple, Affects Desolid, Transdimensional(Astral or Ethreal)); +1 3/4) (120 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 24 LTE loss; -1), Required Hands Two-Handed (-1/2), No Knockback (-1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
25 |
Active Points:
|
120 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Force |
Description |
Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
Ranged Killing Attack 2d6 (vs. ED), AP (+1/2), Lingering up to 1 Minute (+3/4), Variable Advantage (+1 Advantages Limited Group of Advantages (Armor Piercing, +2 STUN Multiple, Affects Desolid, Transdimensional(Astral or Ethreal)); +1 3/4) (120 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 24 LTE loss; -1), No Range (-1/2), No Knockback (-1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
48 |
Active Points:
|
120 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Electricity |
Effect |
Ranged Killing Attack 2d6 (vs. ED), Uncontrolled (+1/2), Continuous (+1), Area Of Effect (30" Long, 2" Tall, 2" Wide Line; +1 1/2), x2 Width (+0), x2 Height (+0) (120 Active Points); 1 Continuing Charge lasting 20 Minutes (-1/2), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
30 |
Active Points:
|
149 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Acid, Cold, Electricity, Fire, Mind-Affecting, Force, VSFX, Pain |
Description |
Complicated multiple mechanical effect. GM Permission required.
NOTE: due to ridiculous cost overages this does not even remotely model the source material, particularly the Blue, Indigo, and Violet rays. This version works best vs. a pack of weaker opponents; crowd control essentially. The source material's version of this spell is just too powerful to model under this system; all due apologies. |
Effect |
- Red: Ranged Killing Attack 0d6 + 1 (vs. NND), Area of Effect Cone: 4" (+1), NND LS: Immune To Heat, Defense Specifically vs Heat / Fire, Does BODY (+1) (20 Active Points); 1 Charge (-2), Extra Time (Extra Segment, Only to Activate, Delayed Phase, -1/2), No Range (-1/2), No Knockback (-1/4), Focus (OIF: Prism; -1/2), Gestures (-1/4) (Real Cost: 4)
- Orange: Ranged Killing Attack 0d6 + 1 (vs. NND), Area of Effect Cone: 4" (+1), NND Defense Specifically vs Acid, Force Wall (+1), Does BODY (+1) (20 Active Points); 1 Charge (-2), No Range (-1/2), Linked (Red Damage; -1/2), Extra Time (Extra Segment, Only to Activate, Delayed Phase, -1/2), Focus (OIF: Prism; -1/2), Gestures (-1/4), No Knockback (-1/4) (Real Cost: 4)
- Yellow: Ranged Killing Attack 0d6 + 1 (vs. NND), Does BODY (+1), Area of Effect Cone: 4" (+1), NND Defense Specifically vs Electricity, Force Wall (+1) (20 Active Points); 1 Charge (-2), Linked (Red Damage; -1/2), Extra Time (Extra Segment, Only to Activate, Delayed Phase, -1/2), No Range (-1/2), No Knockback (-1/4), Focus (OIF: Prism; -1/2), Gestures (-1/4) (Real Cost: 4)
- Green: Ranged Killing Attack 0d6 + 1 (vs. NND), Does BODY (+1), Area of Effect Cone: 4" (+1), NND LS: Immunity to Poison, CON 21+ (+1) (20 Active Points); 1 Charge (-2), Linked (Red Damage; -1/2), Extra Time (Extra Segment, Only to Activate, Delayed Phase, -1/2), No Range (-1/2), No Knockback (-1/4), Focus (OIF: Prism; -1/2), Gestures (-1/4) (Real Cost: 4)
- Blue: Drain STR 1d6, Area of Effect Cone: 4" (+1 1/4) (22 Active Points); 1 Charge (-2), Extra Time (Extra Segment, -1/2), Gestures (-1/4), Focus (OIF: Prism; -1/2), Linked (Red Damage; -1/4) (Real Cost: 5)
- Indigo: Ego Attack 1d6, Area of Effect Cone: 4" (+1 1/4) (22 Active Points); 1 Charge (-2), Extra Time (Extra Segment, -1/2), No Range (-1/2), Focus (OIF: Prism; -1/2), Linked (Red Damage; -1/4), Gestures (-1/4), Does Not Provide Mental Awareness (-1/4) (Real Cost: 4)
- Violet: Entangle 1d6, 1 DEF, Takes No Damage From Attacks All Attacks (+1/2), Area of Effect Cone: 4" (+1) (25 Active Points); 1 Charge (-2), No Range (-1/2), Extra Time (Extra Segment, -1/2), Gestures (-1/4), Focus (OIF: Prism; -1/2) (Real Cost: 5)
|
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
16 |
Active Points:
|
120 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Force |
Description |
The caster causes a door or gate to explode outward away from themselves, causing great damage to anything on the other side. If the Ranged Killing Attack does not destroy the door, the cone effect does not occur. |
Effect |
Ranged Killing Attack 4d6 (vs. PD), Area of Effect Cone: 13" (+1) (120 Active Points); Must Target A Door Or Gate, Must Penetrate Door or Gate For Cone To Spread (-2), 1 Charge (-2), Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), No Range (-1/2), Gestures (Knock on Door Once; -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
32 |
Active Points:
|
120 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Force |
Effect |
Telekinesis (80 STR) (120 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Physical Manifestation (-1/4), Affects Whole Object (-1/4), Incantations (-1/4), Gestures (-1/4), Limited Range 6" (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|