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Skip Navigation LinksVancian Magic>Vancian Spells>Arcane>Wizardry>Transmutation>Level 4
Spell List
Record Count: 32

Burrow View
Elementalism Geomancy Level 3
Wizardry Transmutation Level 3
Sphere Animal Level 4
Real Cost: 26 Active Points: 59
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Earth
Description
The caster is able to grant themselves or a single recipient the ability to burrow through semi-hard substances. This ability lasts for up to an hour unless dispelled or nullified by Anti-Magic.
Effect
Tunneling 3" through 6 DEF material, Fill In, Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (59 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Create Servitor Golem View
Wizardry Transmutation Level 3
Domain Automata Level 3
Sphere Creation Level 4
Stregari Binding Level 3
Real Cost: 8 Active Points: 60
Provider: Killer Shrike Source: New Content
Description
Use Bestiary pg 208 General Purpose Robot for base
Effect
Summon 152-point Servitor Golem; use General Purpose Robot pg 208, remove Onboard Computer, remove Visual Sensors except Infrared Perception, Slavishly Devoted (+1) (60 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), 1 Charge (-2), Must Have Expensive Ingredients (-1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Attributes of the Menagerie View
Wizardry Transmutation Level 4
Domain Beasts Level 4
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Description
The caster mystically invests a target (or themselves) with the mythical attributes of an animal of their choosing, enhancing physical or mental capabilities.
Effect
Aid 3d6, Any Primary Characteristic one at a time (+1/4), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (75 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Control Water View
Bardic Transmutation Level 6
Clerical General Level 6
Wizardry Transmutation Level 6
Domain Water Level 4
Sphere Elemental Level 7
Stregari Conjuring Level 6
Real Cost: 24 Active Points: 105
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Water
Description
Allows caster to animate and control water to do a large variety of things.
Effect
Telekinesis (63 STR), Affects Porous (105 Active Points); Needs A Sizable Body Of Water To Function (-1), 1 Continuing Charge lasting 1 Minute (-1), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Extra Time (Delayed Phase, -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Klavec's Inferior Transmorgifier View
Wizardry Transmutation Level 4
Real Cost: 17 Active Points: 70
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Transmogrify
Description
Klavec the Transmogrifier mastered the very building blocks of matter and energy and was a fearsomely powerful Transmuter of early Keoish renown.

This spell changes a targeted humanoid into an animal of a type chosen by the caster.
Effect
Major Transform 3d6 -1 (Human Into Any Animal, Wish Type Magic of Equal or Greater AP, Other Transforms), Improved Target Group (any animal) (+1/4), Lingering up to 1 Turn (+1/2) (70 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Limited Target Humans (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Klavec's Lesser Air to Noxious Gas View
Wizardry Transmutation Level 4
Real Cost: 21 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Transmogrify
Description
Klavec the Transmogrifier mastered the very building blocks of matter and energy and was a fearsomely powerful Transmuter of early Keoish renown.

This spell transforms the very air people breath into toxic fumes within a very large area. The fumes last for up to a minute affecting any that enter the area other than the caster or those with no need to breath.
Effect
Energy Blast 3d6 (vs. NND), Personal Immunity (+1/4), Continuous (+1), No Normal Defense LS: Self-Contained Breathing (+1), Area Of Effect (10" Radius; +1 1/4), Conforming (+1/2), (75 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration 0 DCV (Only To Activate, -1/2)
Edition
HERO System 5th Edition

Klavec's Lesser Elemental Tranmogrification View
Wizardry Transmutation Level 4
Real Cost: 16 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
VSFX, Transmogrify
Description
Klavec the Transmogrifier mastered the very building blocks of matter and energy and was a fearsomely powerful Transmuter of early Keoish renown.

This is a masters-level version of Klavec's famous Elemental Transmogrifier. It allows the caster to change any one classical element into an equal amount of another classical element such as fire into water or earth into air; GM's discretion applies regarding volume but density should be considered.
Effect
Major Transform 4d6 (Any Element Into Any Other Element (FIre, Water, Earth, Air)), Improved Target Group (any element) (+1/4) (75 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Limited Target pure elements only (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Lingering Bears Stamina View
Wizardry Transmutation Level 4
Real Cost: 19 Active Points: 75
Provider: Killer Shrike Source: New Content
Effect
Aid CON 3d6, Lingering +1 Phase (+1/4), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (75 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Lingering Boars Durability View
Wizardry Transmutation Level 4
Real Cost: 19 Active Points: 75
Provider: Killer Shrike Source: New Content
Description
BODY gained from Aid lost first
Effect
Aid BODY 3d6, Lingering +1 Phase (+1/4), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (75 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Lingering Bulls Strength View
Wizardry Transmutation Level 4
Domain Strength Level 4
Real Cost: 19 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Investing
Effect
Aid STR 3d6, Lingering +1 Phase (+1/4), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (75 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Lingering Cats Grace View
Wizardry Transmutation Level 4
Real Cost: 19 Active Points: 75
Provider: Killer Shrike Source: New Content
Effect
Aid DEX 3d6, Lingering +1 Phase (+1/4), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (75 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Lingering Eagles Splendor View
Wizardry Transmutation Level 4
Real Cost: 19 Active Points: 75
Provider: Killer Shrike Source: New Content
Effect
Aid PRE 3d6, Lingering +1 Phase (+1/4), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (75 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Lingering Foxes Cunning View
Wizardry Transmutation Level 4
Real Cost: 19 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Effect
Aid INT 3d6, Lingering +1 Phase (+1/4), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (75 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Lingering Owls Wisdom View
Wizardry Transmutation Level 4
Real Cost: 19 Active Points: 75
Provider: Killer Shrike Source: New Content
Effect
Aid EGO 3d6, Lingering +1 Phase (+1/4), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (75 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Lingering Peacocks Beauty View
Wizardry Transmutation Level 4
Real Cost: 19 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Effect
Aid COM 3d6, Lingering +1 Phase (+1/4), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (75 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Oloron's Famous Instant Wardrobing View
Wizardry Transmutation Level 4
Real Cost: 14 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Transmogrify
Description
Though not a Wizard of great consequence, Oloron nevertheless stood out in any crowd thanks to his sublime mastery of high fashion, amazing good looks, and exemplary standards of personal hygiene and toiletry. Not content with what could be accomplished in these areas by mundane means, Oloron developed several spells over the course of his life to make the world a better looking place.
Effect
Cosmetic Transform 4d6 (Clothes Into Any Other Clothing), Improved Target Group (+1/4), Lingering +1 Phase (+1/4), Area of Effect Radius: 12", Selective Conforming (+2 1/4) (75 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Delayed Phase, -3/4), Limited Target Limited (-1/2), No Range (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points PS: Tailor or Equivalent; -1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Oloron's Propituous Propriety View
Wizardry Transmutation Level 4
Real Cost: 14 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Transmogrify
Description
Though not a Wizard of great consequence, Oloron nevertheless stood out in any crowd thanks to his sublime mastery of high fashion, amazing good looks, and exemplary standards of personal hygiene and toiletry. Not content with what could be accomplished in these areas by mundane means, Oloron developed several spells over the course of his life to make the world a better looking place.
Effect
Cosmetic Transform 4d6 (Ungroomed People into Well Groomed People), Improved Target Group (+1/4), Lingering +1 Phase (+1/4), Area of Effect Radius: 12", Selective Conforming (+2 1/4) (75 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Delayed Phase, -3/4), Limited Target Limited (-1/2), No Range (-1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Polymorph View
Wizardry Transmutation Level 4
Stregari Bewitching Level 4
Real Cost: 20 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Effect
Major Transform 2d6 (Person into Anything, Dispel Magic, Death of Caster, Death of Target), Lingering up to 1 Turn (+1/2), Improved Target Group (+1) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Limited Range (4" +1"/15 Points in VPP Pool; -1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Polymorph Self [Creature Type] View
Wizardry Transmutation Level 4
Domain Changeling Level 4
Stregari Bewitching Level 4
Real Cost: 33 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Transmogrify
Description
The caster can assume the form of a single other Creature Type (named when the spell is learned), for up to an hour at a time per casting.
Effect
Multiform (350 Character Points in the most expensive form) (Instant Change) (75 Active Points); Concentration 0 DCV (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Pyrotechnics View
Bardic Transmutation Level 4
Wizardry Transmutation Level 4
Sphere Elemental Level 5
Real Cost: 15 Active Points: 67
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
Sight Group Flash 3 1/2d6, Personal Immunity (+1/4), Indirect (Same origin, always fired away from attacker; +1/4), Area of Effect Radius: 3" (+1) (45 Active Points); 1 Charge (-2), Requires A Fire Source To Tranform Into Light (-1/2), Expends Charge For Smoke Cloud (-1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 10)
plus
Darkness to Hearing Group 3" radius, Indirect (Same origin, always fired away from attacker; +1/4), Personal Immunity (+1/4) (22 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Requires A Fire Source To Tranform Into Smoke (-1/2), Expends Charge For Light Flash (-1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 5)
Edition
HERO System 5th Edition

Ranged Repair Serious Damage View
Wizardry Transmutation Level 5
Domain Automata Level 4
Real Cost: 16 Active Points: 90
Provider: Killer Shrike Source: New Content
Keywords
Creation
Description
Magically repairs Golems and similar constructs that are not biological (ie not Flesh Golems and similar automatons).
Effect
Healing 4d6, Can Heal Limbs, Ranged (+1/2), No Range Modifier (+1/2) (90 Active Points); 1 Charge (-2), Only To Repair Constructs (Non-Undead Automatons) (-2), Extra Time (Delayed Phase, -1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Rary's Spell Enhancer View
Wizardry Transmutation Level 4
Real Cost: 18 Active Points: 72
Provider: Killer Shrike Source: AD&D 1e Supplement
Description
May convert Levels to Damage where appropriate, or use for OCV, Casters choice
Effect
+9 with All Combat (72 Active Points); Only With Spells (-1), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Soundarian's Rock to Air View
Wizardry Transmutation Level 4
Real Cost: 23 Active Points: 75
Provider: Killer Shrike Source: New Content
Effect
Tunneling 1" through 16 DEF material, Ranged (+1/2) (75 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Character May Take No Other Actions, -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Soundarian's Superior Stretching Solution View
Wizardry Transmutation Level 4
Real Cost: 33 Active Points: 75
Provider: Killer Shrike Source: New Content
Effect
Stretching 10", UBO (+1/4), 1 Continuing Charge lasting 1 Day (+1/4) (75 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Tenser's Big Brawl View
Wizardry Transmutation Level 4
Real Cost: 35 Active Points: 74
Provider: Killer Shrike Source: New Content
Effect
  • HA +3d6, 1 Continuing Charge lasting 1 Day (+1/4), LOS Not Required To Maintain (+1/2), Ranged (+1/2), Usable Simultaneously (up to 32 people at once; +1 1/2) (56 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), HA (-1/2), Others Only (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 17)
  • +2 Striking HA, Grab, Barehanded Block (1 Continuing Charge Lasting 1 Day, Linked to Striking, etc., UBO Up To 16 Others, LOS Not Required To Maintain) (Real Cost: 18)
Edition
HERO System 5th Edition

Tenser's Flaming Blade View
Wizardry Transmutation Level 4
Real Cost: 12 Active Points: 75
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Fire
Description
SE: + 3 DC
Effect
Aid Killing Attacks 5d6 (standard effect: 15 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), One Power At A Time (+1/4) (75 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Blades Only (-1), Extra Visible (Sheds Light in 10 ft Radius) (-1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Tenser's Frosty Blade View
Wizardry Transmutation Level 4
Real Cost: 12 Active Points: 75
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Cold
Description
SE: + 3 DC
Effect
Aid Killing Attacks 5d6 (standard effect: 15 points), One Power At A Time (+1/4), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (75 Active Points); 1 Charge (-2), Blades Only (-1), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Extra Visible (Sheds Light in 10 ft Radius) (-1/4)
Edition
HERO System 5th Edition

Tenser's Giant Strength View
Wizardry Transmutation Level 4
Real Cost: 19 Active Points: 75
Provider: Killer Shrike Source: AD&D 1e Supplement
Effect
+25 STR, UBO (+1/4), LOS Not Required To Maintain (+1/2), Ranged (+1/2), Double Knockback 2x KB (+3/4) (75 Active Points); 1 Continuing Charge lasting 1 Minute (-1), No Figured Characteristics (-1/2), Others Only (-1/2), Extra Time (Full Phase, Only To Activate; -1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Tenser's Master of Arms View
Wizardry Transmutation Level 4
Real Cost: 27 Active Points: 67
Provider: Killer Shrike Source: AD&D 1e Supplement
Effect
+6 with HTH Combat, 1 Continuing Charge lasting 1 Day (+0), UBO (+1/4), Ranged (+1/2), LOS Not Required To Maintain (+1/2) (67 Active Points); Others Only (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Tenser's Painful Tandem Strike View
Wizardry Transmutation Level 4
Real Cost: 21 Active Points: 75
Provider: Killer Shrike Source: New Content
Effect
Deadly Blow: +3d6 (any circumstances, any HTH weapon), LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 2 people at once; +1/2), Ranged (+1/2) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Tenser's Running Warrior View
Wizardry Transmutation Level 4
Real Cost: 18 Active Points: 71
Provider: Killer Shrike Source: AD&D 1e Supplement
Effect
3" Running, UBO (+1/4), Ranged (+1/2), LOS Not Required To Maintain (+1/2) (13 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Others Only (-1/2), 1 Continuing Charge lasting 20 Minutes (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 4)
plus
13" Running, UBO (+1/4), Ranged (+1/2), LOS Not Required To Maintain (+1/2) (58 Active Points); Only to Half Move (-1), 1 Continuing Charge lasting 20 Minutes (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Others Only (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 14)
Edition
HERO System 5th Edition

Tenser's Staff of Smiting View
Wizardry Transmutation Level 4
Real Cost: 13 Active Points: 75
Provider: Killer Shrike Source: AD&D 1e Supplement
Description
SE: + 3 DC
Effect
Aid Normal Blunt Attacks 5d6 (standard effect: 15 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), One Power At A Time (+1/4) (75 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Blunt (Normal Damage) Weapons Only (-1), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition