|
|
|
Real Cost:
|
31 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Shadow |
Description |
Shadow based magics harm opponent for a while if believed (ECV attacks succeeds) |
Effect |
Drain COM, CON 5d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2), COM, CON simultaneously (+1/2), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (150 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
39 |
Active Points:
|
147 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Glamer |
Description |
Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
Invisibility to Sight and Hearing Groups, Mental Awareness, Danger Sense, Spatial Awareness and Combat Sense, No Fringe, 1 Continuing Charge lasting 1 Day (+1/4), No LOS Required Once Power Activated (+1/2), Usable Simultaneously (up to 16 people at once; +1 1/4) (147 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 15 LTE loss; -1/2), Only When Not Attacking (-1/2), Concentration 0 DCV (-1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
34 |
Active Points:
|
146 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Pattern |
Description |
Tantalizes target with facinating and utterly distracting colored patterns |
Effect |
Entangle 4d6, 5 DEF, Takes No Damage From Attacks Physical Attacks (+1/4), Works Against EGO, Not STR (+1/4), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4), Area of Effect Radius: 10" (+1) (146 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Mental Defense Adds To EGO (-1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
41 |
Active Points:
|
145 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Pattern |
Effect |
Change Environment 32" radius, -5 to Sight Group PER Rolls, -5 : DCV, -5 : OCV, Multiple Combat Effects, Uncontrolled (+1/2) (145 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
26 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Phantasm |
Description |
Caster brandishes a small mirror at a target at close range; an exact physical duplicate of the target (including "free" gear) springs out and attacks target until the target is dead, the duplicate is reduced to 0 Body, or the mirror Foci is disarmed or broken, or 10 minutes pass. Does not work on characters with more than 200 character points not counting "free" equipment and sundries. Items brought into existence with duplicate disappear with duplicate. |
Effect |
Mirror Mirror: Summon 200-point Duplicate Of Target, Devoted (+3/4), Expanded Class of Beings Any Type of Being (+1), Specific Being (+1) (150 Active Points); 1 Charge (-2), Summoned Creatures Are A Duplicate Of A Specific Individual Within LOS (Does Not Work On Characters With More Than 200 Character Points Excluding Gear) (Schisms Disappear After One Minute Or When Knocked Out/ Killed; -1), OIF Fragile (Small Mirror; -3/4), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
37 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Pattern |
Description |
Her Mistress of Aberfael, Magewarden of County Kaeltar and Environs, Lady Pollonia od-Ver was a powerful pioneer of Shadow and Pattern magic two millennia ago, nearly lost to prehistory. She is known in the modern age due to a biographical preface in the compendious Catalogia est Collegia Magistras grimoire (a compilation of several small grimoires of ancient wizards that was compiled and distributed by the eponymous learning establishment twelve hundred years ago). |
Effect |
Darkness to Sight and Mental Groups and Spatial Awareness 2" radius, Personal Immunity (+1/4), Trigger (On Command; +1/4), Persistent (+1/2), Uncontrolled (+1/2), Mobile (x8 rate of movement; +2 1/2) (150 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Concentration 1/2 DCV, throughout (-1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
41 |
Active Points:
|
145 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Glamer |
Effect |
Change Environment 64" radius, -5 to Sight Group PER Rolls, -5 to Smell/Taste Group PER Rolls, -5 to Touch Group PER Rolls, -5 to Hearing Group PER Rolls, Multiple Combat Effects, Uncontrolled (+1/2) (145 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
28 |
Active Points:
|
149 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Shadow |
Description |
Generally must acheive EGO +30 to do damage and have the target remember the damage as real; +10 more for big explosions and similar effects. |
Effect |
Mental Illusions 17d6, Variable Advantage (+1/2 Advantages Limited Group of Advantages (Explosion, One Hex, IPE vs Mental, Lingering 1 Turn); +3/4) (149 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), Does Not Provide Mental Awareness (-1/4), Normal Range (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
21 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Shadow, Teleport |
Effect |
Teleportation 30", MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down: 1" = 1km (+1/4) (150 Active Points); 1 Charge (-2), Extra Time (1 Minute, Character May Take No Other Actions, To Walk Thru The Shadow Zone; -1 3/4), Restricted Path (Straight Line; -1), Concentration 1/2 DCV, throughout (-1/2), Incantations (-1/4), Must Pass Through Intervening Space (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
21 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Shadow, Teleport |
Effect |
Teleportation 25", x32 Increased Mass, MegaScale (1" = 100 km; +3/4), Can Be Scaled Down: 1" = 1km (+1/4) (150 Active Points); 1 Charge (-2), Extra Time (1 Minute, Character May Take No Other Actions, To Walk Thru The Shadow Zone; -1 3/4), Restricted Path (Straight Line; -1), Concentration 1/2 DCV, throughout (-1/2), Gestures (-1/4), Must Pass Through Intervening Space (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
33 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Shadow, Teleport |
Effect |
+20" Running (96" total), x8 Noncombat, LOS Not Required After Activation (+1/2), Usable Simultaneously (up to 2 people at once; +1/2), noncombat acceleration/deceleration (+1) (150 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), 1 Continuing Fuel Charge lasting 1 Hour (+0), Fuel is Extremely Difficult to obtain (-1), Gestures (-1/4), Turn Mode (-1/4), Physical Manifestation (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
30 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Shadow, Teleport |
Effect |
Teleportation 40", No Relative Velocity, Position Shift, x2 Increased Mass, Trigger (At Will; +1/2) (150 Active Points); 1 Charge (-2), Only In Shadows To Another Area Of Shadow (-1), Extra Time (Delayed Phase, Character May Take No Other Actions, -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
33 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Sonic, Shadow |
Description |
Shadow based magics harm opponent for a while if believed (ECV attacks succeeds) |
Effect |
Drain STUN 5d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2), Lingering up to 1 Turn (+1/2), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (150 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), No Affect Vs Deaf (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
29 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Mind-Affecting, Fear, Evil, Phantasm |
Effect |
- Mind Scan 6d6, 1 Continuing Charge lasting 6 Hours (+0), One Way Link (+1) (60 Active Points); Extra Time (5 Minutes, -2), Concentration 0 DCV, throughout (Character is totally unaware of nearby events; -1 1/2), Only vs Sleeping Targets (-1), Stops Working If Mentalist Is Stunned (-1/2), Does Not Provide Mental Awareness (-1/4) (Real Cost: 10)
-
Mental Illusions 3d6, Linked (Find the Dreamer; -1/4), Greater Power is Constant or in use most or all of the time (+1/4), Invisible Power Effects, Hide effects of Power (Mental Group; +1), Lingering up to 6 Hours (+1 3/4), Cumulative (x128 max.) (+2 1/4) (90 Active Points); Concentration 0 DCV, throughout (Character is totally unaware of nearby events; -1 1/2), Only vs Sleeping Targets (-1), Stops Working If Mentalist Is Stunned (-1/2), 1 Continuing Charge lasting 6 Hours (-1/4), Does Not Provide Mental Awareness (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4) (Real Cost: 19)
|
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
37 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Mind-Affecting, Fear, Phantasm |
Description |
Inserts a terrifying image into several targets minds, causing psychic trauma |
Effect |
Ranged Killing Attack 2d6 - 1 (vs. Mental Defense), Uncontrolled (+1/2), Does BODY (+1), Continuous (+1), Area of Effect Radius: 13" (+1), AVLD: Mental Defense (+1 1/2) (150 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Extra Phase, Only to Activate, Delayed Phase, Character May Take No Other Actions, -3/4), No Knockback (-1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
37 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Mind-Affecting, Fear, Phantasm |
Description |
Inserts a terrifying image into targets mind, causing psychic trauma |
Effect |
Ranged Killing Attack 2d6 (vs. Mental Defense), Uncontrolled (+1/2), Continuous (+1), Does BODY (+1), AVLD: Mental Defense (+1 1/2) (150 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Extra Phase, Only to Activate, Delayed Phase, Character May Take No Other Actions, -3/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), No Knockback (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
31 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Shadow |
Description |
Shadow based magics harm opponent for a while if believed (ECV attacks succeeds) |
Effect |
Drain BODY 5d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Explosion (+1/2), Ranged (+1/2), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (150 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
31 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Shadow |
Description |
Shadow based magics harm opponent for a while if believed (ECV attacks succeeds) |
Effect |
Drain BODY 5d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4), Area of Effect Line: 40" (+1) (150 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4) |
Edition |
HERO System 5th Edition |
|
|
|