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Skip Navigation LinksVancian Magic>Vancian Spells>Arcane>Wizardry>Illusion>Level 5
Spell List
Record Count: 22

Sensory Confusion View
Bardic Illusion Level 5
Wizardry Illusion Level 5
Domain Trickery Level 4
Domain Chromata Level 4
Real Cost: 25 Active Points: 87
Provider: Killer Shrike Source: New Content
Keywords
Glamer
Description
Spell causes a swirling cloud of sensory stimuli; random lights, noises, smells, and tactile sensation.
Effect
Change Environment 8" radius, -3 to Sight Group PER Rolls, -3 to Smell/Taste Group PER Rolls, -3 to Touch Group PER Rolls, -3 to Hearing Group PER Rolls, Multiple Combat Effects, Uncontrolled (+1/2) (87 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Advanced Illusory Acid Attack View
Wizardry Illusion Level 5
Real Cost: 19 Active Points: 90
Provider: Killer Shrike Source: New Content
Keywords
Shadow
Description
Shadow based magics harm opponent for a while if believed (ECV attacks succeeds)
Effect
Drain COM, CON 3d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), COM, CON simultaneously (+1/2), Ranged (+1/2), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (90 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Color Spray View
Wizardry Illusion Level 5
Domain Chromata Level 5
Stregari Hexcasting Level 5
Real Cost: 18 Active Points: 88
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting, Pattern
Description
Combination Flash / EGO Attack blinds foes and gives them a little bit of a headache. Use a single attack vs ECV for both parts of the effect, vs every one in the AoE. GM Permission required.
Effect
  • Sight Group Flash 2 1/2d6, Area Of Effect (11" Cone; +1 1/2) (32 Active Points); 1 Charge (-2), Linked (Color Spray to the Brainpan; -1/2), No Range (-1/2), Extra Time (Full Phase, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 6)
  • Ego Attack 2 1/2d6, Area Of Effect (11" Cone; +1 1/4) (56 Active Points); 1 Charge (-2), No Range (-1/2), Incantations (-1/4), Linked (Color Spray to the Eyes; -1/4), Gestures (-1/4), Extra Time (Full Phase, -1/2) (Real Cost: 12)
Edition
HERO System 5th Edition

Greater Displacement View
Wizardry Illusion Level 5
Real Cost: 24 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Glamer
Effect
+6 with DCV, LOS not Required After Activation (+1/2), Usable Simultaneously (up to 32 people at once; +1 1/2) (90 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Delayed Phase, Character May Take No Other Actions, -1/2), Not vs Opponents w/ Targeting Sences other than Sight (-1/2), Incantations (-1/4), Gestures (-1/4), Visible (-1/4)
Edition
HERO System 5th Edition

Greater Nondetection View
Wizardry Illusion Level 7
Domain Trickery Level 5
Stregari Hexcasting Level 7
Real Cost: 31 Active Points: 120
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Glamer
Description
This unusual effect blocks detection into an area, does not block the senses of those inside the effect, and also presents a false image of the space thus blocked. The end effect is that unless the deceptive image is pierced onlookers do not realize that detection into the area is being blocked.

Long Term Endurance Lost Paid When Spell Is Cast
Effect
  • Darkness to Sight, Mental and Hearing Groups 4" radius, 1 Continuing Charge lasting 1 Day (+1/4), Hole In The Middle [Fixed Size] (+1/4) (75 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 15 LTE loss; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 21)
  • Sight, Hearing and Mental Groups Images, +/-2 to PER Roll, 1 Continuing Charge lasting 1 Day (+1/4), Increases Size (4" radius; +1/2) (45 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 9 LTE loss; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Linked (Darkness; -1/2), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 10)
Edition
HERO System 5th Edition

Illusionary Fireball View
Wizardry Illusion Level 5
Real Cost: 19 Active Points: 90
Provider: Killer Shrike Source: New Content
Keywords
Shadow
Description
Shadow based magics harm opponent for a while if believed (ECV attacks succeeds)
Effect
Drain BODY 3d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2), Explosion (+1/2), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (90 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
Edition
HERO System 5th Edition

Illusionary Icestorm View
Wizardry Illusion Level 5
Real Cost: 19 Active Points: 90
Provider: Killer Shrike Source: New Content
Keywords
Shadow
Description
Shadow based magics harm opponent for a while if believed (ECV attacks succeeds)
Effect
Drain DEX, BODY 2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2), DEX, BODY simultaneously (+1/2), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4), Area of Effect Radius: 24" (+1 1/2) (90 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Illusionary Icestorm View
Wizardry Illusion Level 5
Real Cost: 19 Active Points: 90
Provider: Killer Shrike Source: New Content
Keywords
Shadow
Description
Shadow based magics harm opponent for a while if believed (ECV attacks succeeds)
Effect
Drain BODY 3d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4), Area of Effect Line: 24" (+1) (90 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Improved Invisibility Sphere View
Wizardry Illusion Level 5
Real Cost: 26 Active Points: 85
Provider: Killer Shrike Source: New Content
Keywords
Glamer
Effect
Invisibility to Sight and Hearing Groups and Mental Awareness, No Fringe, Usable Simultaneously (up to 16 people at once; +1 1/4) (85 Active Points); Only When Not Attacking (-1/2), 1 Continuing Charge lasting 20 Minutes (-1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Invisible Script View
Wizardry Illusion Level 5
Real Cost: 28 Active Points: 90
Provider: Killer Shrike Source: New Content
Keywords
Phantasm
Effect
Invisibility to Sight Group, Only to Obscure Writing (+0), Reverse Trigger (Not vs Chosen Individual; +1/2), UAA (+1), 1 Continuing Charge lasting 1 Century (+2) (90 Active Points); Extra Time (5 Minutes, Only to Activate, Character May Take No Other Actions, -1 1/4), Concentration 0 DCV (-1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Kaleidoscopic Confusion of the Illusionist View
Wizardry Illusion Level 5
Real Cost: 24 Active Points: 84
Provider: Killer Shrike Source: New Content
Keywords
Pattern
Effect
Change Environment 4" radius, -3 to Sight Group PER Rolls, -3 : DCV, -3 : OCV, Multiple Combat Effects, Uncontrolled (+1/2) (84 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Lesser Shadow Steed Herd View
Wizardry Illusion Level 5
Real Cost: 18 Active Points: 81
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Shadow
Effect
+10" Running, x4 Noncombat, combat acceleration/deceleration (+1/4), LOS Not Required After Activation (+1/2), Usable Simultaneously (up to 32 people at once; +1 1/2) (81 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), 1 Continuing Fuel Charge lasting 1 Hour (+0), Fuel is Extremely Difficult to obtain (-1), Gestures (-1/4), Turn Mode (-1/4), Physical Manifestation (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Major Images View
Bardic Illusion Level 5
Wizardry Illusion Level 5
Stregari Hexcasting Level 5
Real Cost: 28 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Figment
Effect
Sight, Hearing, Smell/Taste and Touch Groups Images, +/-5 to PER Roll, Increases Size (32" radius; +1 1/4) (90 Active Points); 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Delayed Phase, -3/4), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Gestures (-1/4)
Edition
HERO System 5th Edition

Mirage Arcana View
Bardic Illusion Level 5
Wizardry Illusion Level 5
Stregari Hexcasting Level 5
Real Cost: 29 Active Points: 86
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Glamer
Effect
Sight, Hearing, Smell/Taste and Touch Groups Images, +/-8 to PER Roll, 1 Continuing Charge lasting 6 Hours (+0), Increases Size (8" radius; +3/4) (86 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Only for Inanimate Objects (-1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Nightmare View
Bardic Illusion Level 5
Wizardry Illusion Level 5
Real Cost: 16 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting, Curse, Evil, Phantasm
Description
The caster seeks out a sleeping mind and bedevils the sleeper with horrifying nightmares. The subject will remember the nightmares but will think they are naturally occuring (IPE Hide Effects of Power).
Effect
  • Mind Scan 6d6, 1 Continuing Charge lasting 6 Hours (+0), One Way Link (+1) (60 Active Points); Extra Time (5 Minutes, -2), Concentration 0 DCV, throughout (Character is totally unaware of nearby events; -1 1/2), Only vs Sleeping Targets (-1), Stops Working If Mentalist Is Stunned (-1/2), Does Not Provide Mental Awareness (-1/4) (Real Cost: 10)
  • Mental Illusions 1d6, Invisible Power Effects, Hide effects of Power (Mental Group; +1), Lingering up to 6 Hours (+1 3/4), Cumulative (x128 max.) (+2 1/4) (30 Active Points); Concentration 0 DCV, throughout (Character is totally unaware of nearby events; -1 1/2), Only vs Sleeping Targets (-1), Stops Working If Mentalist Is Stunned (-1/2), 1 Continuing Charge lasting 6 Hours (-1/4), Does Not Provide Mental Awareness (-1/4), Linked (Find the Dreamer; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4) (Real Cost: 6)
Edition
HERO System 5th Edition

Persistent Images View
Bardic Illusion Level 5
Wizardry Illusion Level 5
Stregari Hexcasting Level 5
Real Cost: 30 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Figment
Effect
Sight, Hearing, Smell/Taste and Touch Groups Images, +/-5 to PER Roll, Uncontrolled (+1/2), Increases Size (8" radius; +3/4) (90 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Delayed Phase, -3/4), 1 Continuing Charge lasting 5 Minutes (-3/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Pollonia's Shield of Shaded Safety View
Wizardry Illusion Level 5
Real Cost: 30 Active Points: 90
Provider: Killer Shrike Source: New Content
Keywords
Shadow
Description
Her Mistress of Aberfael, Magewarden of County Kaeltar and Environs, Lady Pollonia od-Ver was a powerful pioneer of Shadow and Pattern magic two millennia ago, nearly lost to prehistory. She is known in the modern age due to a biographical preface in the compendious Catalogia est Collegia Magistras grimoire (a compilation of several small grimoires of ancient wizards that was compiled and distributed by the eponymous learning establishment twelve hundred years ago).
Effect
Force Field (14 PD/14 ED/7 Flash Defense: Sight Group) (Protect Carried Items), Trigger (At Will; +1/2), Persistent (+1/2) (90 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Richter's Obscurement View
Wizardry Illusion Level 5
Real Cost: 18 Active Points: 90
Provider: Killer Shrike Source: New Content
Keywords
Pattern
Description
The Master Illusionist Richter was a formidable wizard with possibly unmatched mastery of Pattern magics.

This spell blinds practically everyone within a twisting 30 foot stream with a magical burst of eye-twisting patterns (mostly stripes and plaids).
Effect
Sight Group Flash 9d6, Area of Effect Any: 5" (+1) (90 Active Points); 1 Charge (-2), No Range (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4), OIF (Prism, - 1/2)
Edition
HERO System 5th Edition

Shadow Conjuration View
Wizardry Illusion Level 5
Real Cost: 25 Active Points: 88
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Shadow
Effect
Sight, Hearing, Mental, Touch and Smell/Taste Groups, Danger Sense, Combat Sense and Spatial Awareness Images, +/-6 to PER Roll, Increased Size (4" radius; +1/2) (88 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Character May Take No Other Actions, Delayed Phase, -3/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Shadow Evocation View
Wizardry Illusion Level 5
Real Cost: 16 Active Points: 87
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Shadow
Description
Generally must acheive EGO +30 to do damage and have the target remember the damage as real; +10 more for big explosions and similar effects.
Effect
Mental Illusions 10d6, Variable Advantage (+1/2 Advantages Limited Group of Advantages (Explosion, One Hex, IPE vs Mental, Lingering 1 Turn); +3/4) (87 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), Does Not Provide Mental Awareness (-1/4), Normal Range (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4)
Edition
HERO System 5th Edition

Shadow Steed View
Bardic Illusion Level 5
Wizardry Illusion Level 5
Real Cost: 20 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Shadow
Effect
+20" Running (96" total), combat acceleration/deceleration (+1/4), Usable Simultaneously (up to 2 people at once; +1/2), LOS Not Required After Activation (+1/2) (90 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), 1 Continuing Fuel Charge lasting 1 Hour (+0), Fuel is Extremely Difficult to obtain (-1), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Physical Manifestation (-1/4), Turn Mode (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Superior Sonic Shadow View
Wizardry Illusion Level 5
Real Cost: 20 Active Points: 90
Provider: Killer Shrike Source: New Content
Keywords
Sonic, Shadow
Description
Shadow based magics harm opponent for a while if believed (ECV attacks succeeds)
Effect
Drain STUN 3d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2), Lingering up to 1 Turn (+1/2), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (90 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), No Affect Vs Deaf (-1/4)
Edition
HERO System 5th Edition