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Skip Navigation LinksVancian Magic>Vancian Spells>Arcane>Sortilege>High Society>Cantrips
Spell List
Record Count: 3

Accessorize, Nip and Tuck View
Sortilege High Society Level 0
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Glamer
Description
The Sortiligist fusses over clothing making adjustments, mixing and matching, and magically a new wardrobe is affected.
Effect
Cosmetic Transform 2d6 (Clothes Into Any Other Clothing, Dispel Magic), Lingering +1 Phase (+1/4), Improved Target Group (+1/4) (15 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Limited Target (Clothes Only; -1/2), Incantations (Complex; -1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points High Society; -1/4)
Edition
HERO System 5th Edition

Charming Grace View
Sortilege High Society Level 0
Real Cost: 6 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Glamer
Description
The Sortiligist must succeed at an opposed High Society Skill Roll vs each individual they wish to use the extra PRE against. Obviously the Sortiligist does not get to include the bonus PRE of the Spell itself to these rolls. Charming / Intoxicating / Unassailable Grace do not stack with one another.
Effect
+15 PRE, 1 Continuing Charge lasting 1 Day (+0) (15 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests High Society vs High Society; -1/4)
Edition
HERO System 5th Edition

Indifference View
Sortilege High Society Level 0
Real Cost: 6 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Mind-Affecting
Description
The Sortiligist adopts an aloof manner which shields him from mind affecting abilities.
Effect
+15 Mental Defense (15 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points High Society; -1/4), Concentration 1/2 DCV (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition