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Skip Navigation LinksVancian Magic>Vancian Spells>Arcane>Elementalism>Pyromancy>Level 4
Spell List
Record Count: 8

Aura of Flames View
Elementalism Pyromancy Level 4
Real Cost: 27 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Force Field (7 PD/9 ED/7 Flash Defense: Sight Group) (23 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 8)
plus
Hand-To-Hand Killing Attack 1d6 (vs. ED), Personal Immunity (+1/4), Explosion (+1/2), Damage Shield (Offensive; +3/4), Continuous (+1) (52 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 19)
Edition
HERO System 5th Edition

Feed the Flames View
Elementalism Pyromancy Level 4
Real Cost: 20 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Aid Fire 6d6, One Power At A Time (+1/4) (75 Active Points); 1 Charge (-2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Flaming Grasp View
Elementalism Pyromancy Level 4
Real Cost: 20 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Hand-To-Hand Attack +4d6, Damage Shield (Offensive; +3/4), Continuous (+1), Penetrating (x2; +1) (75 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
Edition
HERO System 5th Edition

Flight of the Phoenix View
Druidic Natural Level 4
Elementalism Pyromancy Level 4
Domain Sun Level 5
Sphere Sun Level 5
Real Cost: 30 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Flight 30", Combat Acceleration/Deceleration (+1/4) (75 Active Points); Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, Character May Take No Other Actions, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Heatwave View
Druidic Natural Level 4
Elementalism Pyromancy Level 4
Domain Sun Level 4
Sphere Sun Level 5
Real Cost: 17 Active Points: 74
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Change Environment 128" radius, +4 Temperature Level Adjustment, Long-Lasting 1 Hour, Personal Immunity (+1/4) (74 Active Points); 1 Charge (-2), No Range (-1/2), Extra Time (Full Phase, -1/2), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Improved Embrace of Fire View
Elementalism Pyromancy Level 4
Real Cost: 21 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Energy Damage Reduction, Resistant, 50%, Persistent (+1/2), Usable Simultaneously (up to 8 people at once; +1) (75 Active Points); Only Works Against Limited Type Of Attack (Heat/Fire only) Very Limited Type of Attack (-1), 1 Continuing Charge lasting 1 Minute (-1), Concentration (1/2 DCV; -1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Lesser Passage of Flaming Agony View
Elementalism Pyromancy Level 4
Real Cost: 14 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Ranged Killing Attack 2d6-1 (vs. ED), Personal Immunity (+1/4), Area of Effect Line: 12" Long, 2" Tall, 4" (+1 3/4) (+0) (75 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, Character May Take No Other Actions, -1 1/4), No Range (-1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Liquid Torture View
Elementalism Pyromancy Level 4
Real Cost: 25 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Energy Blast 6d6 (vs. ED), Uncontrolled (+1/2), Continuous (+1) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Gestures (-1/4), Extra Time (Delayed Phase, Only to Activate Constant or Persistent Power, -1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
Edition
HERO System 5th Edition