|
|
Real Cost:
|
26 |
Active Points:
|
131 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Electricity |
Description |
The caster calls down a blistering lightning strike from the sky. Cannot be used indoors or vs. targets underneath hard cover. |
Effect |
Ranged Killing Attack 7d6 (vs. ED), Indirect (From Sky Above) (Same origin, always fired away from attacker; +1/4) (131 Active Points); 1 Charge (-2), Extra Time (Extra Segment, Character May Take No Other Actions, -3/4), Only Usable Outside (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
30 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Sonic, Air |
Description |
The caster claps their hands, releasing a thunderous wave of sound that buffets and harms all those around them. |
Effect |
Energy Blast 6d6 (vs. FD (Hearing)), Hole In The Middle (+1/4), Explosion (+1/2), Does x1 1/2 Knockback (+3/4), Does BODY (+1), AVLD (Flash Defense (Hearing); +1 1/2) (150 Active Points); 1 Charge (-2), Extra Time (Full Phase, -1/2), Required Hands Two-Handed (-1/2), No Range (-1/2), Concentration (1/2 DCV; -1/4), Very Noisy (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
43 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Air |
Effect |
Energy Blast 6d6 (vs. ED), Personal Immunity (+1/4), Double Knockback (+3/4), Continuous (+1), Area Of Effect Radius: 36", Conforming (+2) (150 Active Points); 1 Continuing Charge lasting 1 Minute (-1), No Range (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
33 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Air |
Description |
The caster is able to incant and mill their hands for up to a minute, projecting gale force winds from the stirring of their hands, and project it in a rough cone approximately a 100 feet long and quite large at its terminus. This cone of wind exerts great pressure against all in its path, pushing directly away from the caster in a swirling trajectory. Extremely heavy, strong, or well anchored objects and creatures can resist the effect. |
Effect |
Change Environment 16" Cone, +27 Points of Telekinetic STR (150 Active Points); Gestures, throughout (Requires both hands; -1), 1 Continuing Charge lasting 1 Minute (-1), No Range (-1/2), Incantations (throughout; -1/2), Extra Time (Full Phase, -1/2) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
50 |
Active Points:
|
149 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Air |
Effect |
Flight 40", Position Shift, Combat Acceleration/Deceleration (+1/4), Persistent (+1/2) (149 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Delayed Phase, -3/4), Concentration (0 DCV; -1/2), Incantations (-1/4), Gestures (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
33 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Air |
Effect |
Entangle 10d6, 10 DEF, Takes No Damage From Attacks All Attacks (+1/2) (150 Active Points); 1 Charge (-2), Extra Time (Full Phase, -1/2), Incantations (-1/4), Vulnerable (Air Powers; -1/4), Cannot Form Barriers (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
31 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
AD&D 2e Supplement |
|
Keywords |
Air, Summoning |
Effect |
Summon 500-point Air Elemental, Amicable Loyal (+1/2) (150 Active Points); 1 Charges (-2), Extra Time Extra Phase (-3/4), Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
40 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Air |
Effect |
Telekinesis (100 STR) (150 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Gestures, Requires Gestures throughout (Requires both hands; -1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Affects Whole Object (-1/4) |
Edition |
HERO System 5th Edition |
|