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Skip Navigation LinksVancian Magic>Vancian Spells>Arcane>Elementalism>Hydromancy>Level 9
Spell List
Record Count: 7

Guardian of the Vessel View
Elementalism Hydromancy Level 9
Real Cost: 29 Active Points: 147
Provider: Killer Shrike Source: New Content
Description
A fog of mist surrounds the protected ship absorbing, deflecting, and diffusing weaker magic.
Effect
Dispel Arcane Magic 8 1/2d6, 1 Continuing Charge lasting 6 Hours (+0), Personal Immunity (+1/4), Uncontrolled (+1/2), Continuous (+1), Area Of Effect Radius: 12" (+1), All Magic Simultaneously (+2) (147 Active Points); Must Be Centered On A Ships Mast (-2), No Range (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Extra Time (Delayed Phase, Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -1/4), Gestures (-1/4), Incantations (-1/4), Visible (-1/4)
Edition
HERO System 5th Edition

Part the Waters View
Elementalism Hydromancy Level 9
Real Cost: 35 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Telekinesis (60 STR), Affects Porous, Uncontrolled (+1/2) (150 Active Points); Only To Part Waters (-2), Gestures (Requires both hands; -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Ship Ward View
Elementalism Hydromancy Level 9
Real Cost: 31 Active Points: 147
Provider: Killer Shrike Source: New Content
Description
A fog of mist surrounds the protected ship absorbing, deflecting, and diffusing weaker magic.
Effect
Dispel Arcane Magic 11 1/2d6, 1 Continuing Charge lasting 6 Hours (+0), Personal Immunity (+1/4), All Arcane Magic One At A Time (+1/2), Uncontrolled (+1/2), Continuous (+1), Area Of Effect Radius: 11" (+1) (147 Active Points); Must Be Centered On A Ships Mast (-2), No Range (-1/2), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -1/4), Gestures (-1/4), Incantations (-1/4), Visible (-1/4)
Edition
HERO System 5th Edition

Summon Water Elemental Lord View
Druidic Natural Level 9
Elementalism Hydromancy Level 9
Domain Water Level 9
Real Cost: 31 Active Points: 150
Provider: Killer Shrike Source: AD&D 2e Supplement
Keywords
Summoning, Water
Effect
Summon 500-point Water Elemental, Amicable Loyal (+1/2) (150 Active Points); 1 Charges (-2), Extra Time Extra Phase (-3/4), Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Supreme Water Spout View
Druidic Natural Level 9
Elementalism Hydromancy Level 9
Real Cost: 35 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Ranged Killing Attack 5d6 (vs. PD), Area Of Effect Line: 30" (+1) (150 Active Points); 1 Charge (-2), Gestures (Requires both hands; -1/2), No Range (-1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4)
Edition
HERO System 5th Edition

Ultimate Capsize View
Elementalism Hydromancy Level 9
Real Cost: 24 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Telekinesis (100 STR) (150 Active Points); Only Usable Vs Vessels In The Water (-2), 1 Continuing Charge lasting 1 Turn (-1 1/4), Gestures, Requires Gestures throughout (Requires both hands; -1), Incantations (Requires Incantations throughout; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)
Edition
HERO System 5th Edition

Unlocking the Internal Fountain View
Elementalism Hydromancy Level 9
Real Cost: 40 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Energy Blast 8d6 (vs. PD), Indirect (From Inside Victim) (Any origin, any direction; +3/4), No Normal Defense (LS: Self-Contained Breathing or need not breathe; +1), Invisible Power Effects (Fully Invisible; +1) (150 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
Edition
HERO System 5th Edition