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Skip Navigation LinksVancian Magic>Vancian Spells>Arcane>Elementalism>Hydromancy>Level 4
Spell List
Record Count: 11

Superior Water Walking View
Elementalism Hydromancy Level 3
Sphere Elemental Level 4
Real Cost: 17 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Flight 24", 1 Continuing Charge lasting 6 Hours (+0), Combat Acceleration/Deceleration (+1/4) (60 Active Points); Only In Contact With Water (-3/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Only In Contact With A Surface (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Superior Waterwalking View
Elementalism Hydromancy Level 3
Sphere Elemental Level 4
Real Cost: 17 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Flight 24", 1 Continuing Charges lasting 6 Hours each (+0), Combat Acceleration/Deceleration (+1/4) (60 Active Points); Only In Contact With Water (-3/4), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-1/2), Character May Take No Other Actions (-1/4), Only In Contact With A Surface (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Eye Brine View
Elementalism Hydromancy Level 4
Real Cost: 12 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Sight Group Flash 6d6, Area Of Effect Cone: 49", Nonselective (+1 1/2) (75 Active Points); Requires Sizable Body Of Water Between Caster and Targets (-2), 1 Charge (-2), Gestures (Requires both hands; -1/2), No Range (-1/2), Does Not Work Against Desolidified Characters (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Greater Catch the Currents View
Elementalism Hydromancy Level 4
Real Cost: 21 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Swimming 25", 1 Continuing Charge lasting 1 Day (+1/4), Combat Acceleration/Deceleration (+1/4), Persistent (+1/2), Usable As Attack (+1) (75 Active Points); Only Usable On Inanimate Objects (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Ground Freeze View
Druidic Natural Level 4
Elementalism Hydromancy Level 4
Real Cost: 20 Active Points: 74
Provider: Killer Shrike Source: New Content
Keywords
Cold
Effect
Change Environment 16" radius, -9 to DEX Roll, Long-Lasting 1 Hour, Personal Immunity (+1/4) (74 Active Points); 1 Continuing Charge lasting 1 Minute (-1), No Range (-1/2), Only Affects Characters On Ground (-1/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, Only to Activate Constant or Persistent Power, -1/4)
Edition
HERO System 5th Edition

Ice Storm View
Elementalism Hydromancy Level 4
Real Cost: 23 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold
Effect
Hailstones: Ranged Killing Attack 1d6 -1 (vs. PD), +1 STUN Multiplier (+1/4), Area Of Effect Radius: 2", Nonselective (+3/4), Continuous (+1) (30 Active Points); 1 Continuing Charges lasting 1 Turn each (-1 1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4) (Real Cost: 9)
plus
Chillsnap: Ranged Killing Attack 1d6 (vs. ED), Continuous (+1), Area Of Effect (3" Radius; +1) (45 Active Points); 1 Continuing Charges lasting 1 Turn each (-1 1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4) (Real Cost: 14)
Edition
HERO System 5th Edition

Imrpoved Capsize View
Elementalism Hydromancy Level 4
Real Cost: 12 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Telekinesis (50 STR) (75 Active Points); Only Usable Vs Vessels In The Water (-2), 1 Continuing Charge lasting 1 Turn (-1 1/4), Gestures, Requires Gestures throughout (Requires both hands; -1), Incantations (Requires Incantations throughout; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)
Edition
HERO System 5th Edition

Liquid Wall View
Elementalism Hydromancy Level 4
Real Cost: 17 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Force Wall (21 PD; 7" long and 1" tall) (Opaque Normal Hearing, Opaque Normal Sight) (75 Active Points); Requires Sizable Body Of Water (-2), 1 Continuing Charge lasting 5 Minutes (-3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Major Hydrokinesis View
Elementalism Hydromancy Level 4
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Telekinesis (43 STR), Affects Porous (75 Active Points); Needs A Sizable Body Of Water To Function (-1), 1 Continuing Charge lasting 1 Minute (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Extra Time (Delayed Phase, -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Superior Obscuring Mist View
Druidic Natural Level 4
Elementalism Hydromancy Level 4
Sphere Weather Level 5
Real Cost: 25 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Darkness to Sight Group and Normal Smell 4" radius, Personal Immunity (+1/4), Conforming (+1/2) (75 Active Points); No Range (-1/2), 1 Continuing Charge lasting 20 Minutes (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Watery Lungs View
Elementalism Hydromancy Level 4
Real Cost: 20 Active Points: 74
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Energy Blast 5d6+1 (vs. PD), Indirect (From Inside Victim) (Any origin, any direction; +3/4), No Normal Defense (LS: Self-Contained Breathing or need not breathe; +1) (74 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
Edition
HERO System 5th Edition