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Skip Navigation LinksVancian Magic>Vancian Spells>Arcane>Stregari>Bewitching>Level 2
Spell List
Record Count: 10

Animal Friendship View
Druidic Natural Level 1
Ranger Warden Level 1
Sphere Animal Level 2
Stregari Bewitching Level 1
Real Cost: 4 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Effect
Summon 75-point Animal Pal, Expanded Class of Beings Very Limited Group (Natural Animals; +1/4), Devoted (+3/4) (30 Active Points); Extra Time (5 Minutes, Character May Take No Other Actions, -2 1/4), 1 Charge (-2), Arrives Under Own Power (-1/2), Summoned Being Must Inhabit Locale (-1/2), Incantations (-1/4), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Calm Animals View
Druidic Natural Level 1
Ranger Warden Level 1
Domain Animal Level 1
Sphere Animal Level 2
Stregari Bewitching Level 1
Real Cost: 8 Active Points: 20
Provider: Killer Shrike Source: D&D 3e Core
Effect
Animal Friendship Talent (Fantasy HERO pg 103), 1 Continuing Charge lasting 1 Day (+0) (20 Active Points); Extra Time (Full Phase, Delayed Phase, Character May Take No Other Actions, -1), Incantations (-1/4), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Hypnotism View
Bardic Enchantment Level 1
Wizardry Enchantment Level 1
Sphere Charm Level 2
Stregari Bewitching Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Charm, Mind-Affecting
Description
Lull target for a Turn into a stupor
Effect
+30 PRE (30 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to make others hesitate (-1), Incantations, Requires Incantations throughout (-1/2), Mental Defense Applies (-1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4)
Edition
HERO System 5th Edition

Invisibility to Animals View
Druidic Natural Level 1
Ranger Warden Level 1
Sphere Animal Level 2
Stregari Bewitching Level 1
Real Cost: 8 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Effect
Invisibility to Sight Group, No Fringe (30 Active Points); Only vs Animals (-1 1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, Character May Take No Other Actions, -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Mordenkainen's Protection from Avians View
Druidic Natural Level 1
Ranger Warden Level 1
Wizardry Abjuration Level 1
Sphere Animal Level 2
Sphere Protection Level 2
Stregari Bewitching Level 1
Real Cost: 10 Active Points: 30
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Protective
Description
"Avian" typically means bird-like flying creatures, but might also include some reptilian fliers or more unusual creatures at the GM's discretion.
Effect
  • +1 with DCV, Usable By Other (+1/4), Persistant (+1/2), Ranged (+1/2) (11 Active Points); 1 Charges (-2), Only vs Avians (-2), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 2)
  • Armor (5 PD/0 ED), Only vs Avians (+0), Usable By Other (+1/4), Hardened (+1/4), Ranged (+1/2), Persistant (+1/2) (19 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 8)
Edition
HERO System 5th Edition

Alter Self View
Wizardry Transmutation Level 2
Domain Changeling Level 2
Stregari Bewitching Level 2
Real Cost: 20 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Transmogrify
Description
The caster can assume the form of a single other Creature Type (named when the spell is learned), for up to an hour at a time per casting.
Effect
Multiform (200 Character Points in the most expensive form) (Instant Change) (45 Active Points); Concentration 0 DCV (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Fly View
Bardic Transmutation Level 2
Wizardry Transmutation Level 2
Stregari Bewitching Level 2
Real Cost: 15 Active Points: 44
Provider: Killer Shrike Source: New Content
Effect
Flight 10", Position Shift, 1 Continuing Charge lasting 1 Day (+1/4), combat acceleration/deceleration (+1/4), No Turn Mode (+1/4) (44 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Gestures (Requires both hands; -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), no Noncombat movement (-1/4)
Edition
HERO System 5th Edition

Greater Interposing Hand View
Wizardry Enchantment Level 2
Stregari Bewitching Level 2
Real Cost: 9 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Mind-Affecting, Compulsion
Effect
+9 with DCV (45 Active Points); Only vs One Opponent (-1 1/2), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4)
Edition
HERO System 5th Edition

Grim Repose View
Clerical General Level 2
Wizardry Necromancy Level 2
Sphere Necromantic Level 3
Stregari Bewitching Level 2
Real Cost: 10 Active Points: 45
Provider: Shadowcat Source: Pocket Grimoire
Effect
Minor Transform 4 1/2d6 (Corpse To Preserved Corpse, Raise Dead, Resurection Effects, Anti Magic) (45 Active Points); 1 Charge (-2), No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Sleep View
Bardic Enchantment Level 2
Ranger Warden Level 2
Wizardry Enchantment Level 2
Sphere Charm Level 3
Stregari Bewitching Level 2
Real Cost: 11 Active Points: 40
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting, Sleep, Compulsion
Effect
Suppress STUN 1 1/2d6, LOS Not Required To Maintain (+1/2), Area Of Effect (3" Radius; +1), Invisible Power Effects, Hide effects of Power (Fully Invisible; +2) (36 Active Points); Not vs any creature with 350+ character points (-1/2), Extra Time (Extra Phase, Only to Activate, -1/2), Gestures (Requires both hands; -1/2), Concentration (0 DCV; -1/2), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition