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Skip Navigation LinksHigh Fantasy HERO>Content>Magic>Magic Systems>Metruvius>Facillia
Metruvius Sample Facillia

Metruvius

Metruvius System Metruvians Metruvian Package Deals
Sample Metruvius Famillia Sample Metruvius Facillia  
This document provides some sample Facillia. As Famillia and Facillia are designed to be used together, it is difficult to just provide a list of abilities to cherry pick from; each Metruvian's selection of Famillia and Facillia must be well chosen and tailored.
Additionally each of the sample Facillia provided are scalable; a particular Character could have the Contingency Facillia be usable with up to 40 Active Points or 60 Active Points (or any other Active Point level) of base effect rather than at the 90 Active Points the example supports.
SAMPLE FACILLIA
CONTINGENCY
The Metruvian is able to prepare a Famillia that will later activate when a Triggering condition is met.
CONTINGENCY
Contingency: Naked Modifier: Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Zero Phase Action to reset; +3/4) for up to 90 Active Points (67 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Concentration (0 DCV; -1/2), Requires A Metruvian Lore Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
Real Cost: 27 points
MAXIMIZED
The Metruvian is able to use a Famillia that does the maximum possible effect for the dice of effect available to it.
MAXIMIZED
Maximized: Naked Modifier: Maximum Damage (+1) for up to 60 Active Points (60 Active Points); Extra Time (Extra Phase, -3/4), Requires A Metruvian Lore Skill Roll (-1/2), Concentration (1/2 DCV; -1/4)
Real Cost: 24 points
ENGLOBE
The Metruvian is able to activate a Famillia that affects an Area.
ENGLOBE
Englobe: Naked Modifier: Area Of Effect (up to 6" Radius; +1) for up to 60 Active Points (60 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Metruvian Lore Skill Roll (-1/2), Concentration (1/2 DCV; -1/4)
Real Cost: 24 points
BURST
The Metruvian is able to activate a Famillia that Explodes.
BURST
Burst: Naked Modifier: Explosion (+1/2) for up to 60 Active Points (30 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Metruvian Lore Skill Roll (-1/2), Concentration (1/2 DCV; -1/4)
Real Cost: 12 points
PIERCING
The Metruvian is able to activate a Famillia that is very effective vs. mitigating protection.
PIERCING
Piercing: Naked Modifier: Armor Piercing (+1/2) for up to 90 Active Points (45 Active Points); Extra Time (Full Phase, -1/2), Concentration (1/2 DCV; -1/4), Requires A Metruvian Lore Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
Real Cost: 22 points
PUNISHING
The Metruvian is able to activate a Famillia that is able to penetrate most defenses.
PUNISHING
Punishing: Naked Modifier: Penetrating (+1/2) for up to 60 Active Points (30 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Metruvian Lore Skill Roll (-1/2), Concentration (1/2 DCV; -1/4)
Real Cost: 12 points
CHAINED
The Metruvian is able to activate a Famillia multiple times in quick succession.
CHAINED
Chained: Naked Modifier: Autofire (5 shots; +1/2) for up to 90 Active Points (45 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Metruvian Lore Skill Roll (-1/2), Concentration (1/2 DCV; -1/4)
Real Cost: 18 points
GHOST-TOUCH
The Metruvian is able to activate a Famillia that affects Desolid targets.
GHOST-TOUCH
Ghost-touch: Naked Modifier: Affects Desolidified Any form of Desolidification (+1/2) for up to 60 Active Points (30 Active Points); Extra Time (Full Phase, -1/2), Requires A Metruvian Lore Skill Roll (-1/2), Concentration (1/2 DCV; -1/4)
Real Cost: 13 points
SEEKING
The Metruvian is able to activate a Famillia that are very accurate over range.
SEEKING
Seeking: Naked Modifier: No Range Modifier (+1/2) for up to 60 Active Points (30 Active Points); Concentration (0 DCV; -1/2), Extra Time (Full Phase, -1/2), Requires A Metruvian Lore Skill Roll (-1/2)
Real Cost: 12 points
REACHING
The Metruvian is able to activate a Famillia that normally is not usable at range to take affect at range.
REACHING
Reaching: Naked Modifier: Ranged (+1/2) for up to 40 Active Points (20 Active Points); Concentration (0 DCV; -1/2), Extra Time (Full Phase, -1/2), Requires A Metruvian Lore Skill Roll (-1/2)
Real Cost: 8 points
CLOAKED
The Metruvian is able to activate a Famillia that is only detectable to one sense group (typically mystic senses) rather than the usual three.
CLOAKED
Cloaked: Naked Modifier: Invisible to Hearing, and Sight Groups (+3/4) for up to 20 Active Points (15 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Metruvian Lore Skill Roll (-1/2), Concentration (1/2 DCV; -1/4)
Real Cost: 6 points
FORTIFIED
The Metruvian is able to activate a Famillia of a defensive nature that is particularly resistant.
FORTIFIED
Fortified: Naked Modifier: Hardened (+1/4) for up to 90 Active Points (22 Active Points); Requires A Metruvian Lore Skill Roll (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4)
Real Cost: 10 points
AUTONOMIC
The Metruvian is able to activate a Famillia of a constant nature that will remain in effect even if the Metruvian is stunned or knocked out.
AUTONOMIC
Autonomic: Naked Modifier: Persistent (+1/2) for up to 40 Active Points (20 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Requires A Metruvian Lore Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
Real Cost: 10 points
RESIDUAL
The Metruvian is able to activate a Famillia that can be used again in later actions without needing to reactivate it.
RESIDUAL
Residual: Naked Modifier: Lingering up to 1 Minute (+3/4) for up to 40 Active Points (30 Active Points); Increased Endurance Cost (x3 END; -1), Extra Time (Full Phase, -1/2), Requires A Metruvian Lore Skill Roll (-1/2)
Real Cost: 10 points
WILLED
The Metruvian is able to activate a Famillia, fueling it from their personal energy.
WILLED
Willed: Naked Modifier: Power Can Draw END from Character or END Reserve (+1/4) for up to 90 Active Points (22 Active Points); Requires A Metruvian Lore Skill Roll (-1/2)
Real Cost: 15 points
SUSTAINED
The Metruvian is able to activate a Famillia that will last effortlessly after initial activation that normally would require constant energy to fuel it
SUSTAINED
Sustained: Naked Modifier: Costs END Only To Activate (+1/4) for up to 60 Active Points (15 Active Points); Increased Endurance Cost (x4 END; -3/4), Requires A Metruvian Lore Skill Roll (-1/2), Concentration (1/2 DCV; -1/4), Extra Time (Full Phase, Only to Activate, -1/4)
Real Cost: 5 points
EFFORTLESS
The Metruvian is able to activate a Famillia that would normally require magical energy to fuel it without needing to supply any magical energy to it.
EFFORTLESS
Effortless: Naked Modifier: Reduced Endurance (0 END; +1/2) for up to 90 Active Points (45 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Requires A Metruvian Lore Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
Real Cost: 22 points