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This document provides some sample Facillia. As Famillia
and Facillia are designed to be used together, it is difficult to just
provide a list of abilities to cherry pick from; each Metruvian's selection
of Famillia and Facillia must be well chosen and tailored. |
Additionally each of the sample Facillia provided are
scalable; a particular Character could have the Contingency Facillia be
usable with up to 40 Active Points or 60 Active Points (or any other Active Point level)
of base effect rather than at the 90 Active Points the example supports. |
SAMPLE FACILLIA |
CONTINGENCY |
The Metruvian is able to prepare a Famillia that will
later activate when a Triggering condition is met. |
Contingency:
Naked Modifier: Trigger (Activating the Trigger requires a Zero Phase
Action, Trigger requires a Zero Phase Action to reset; +3/4) for up to 90
Active Points (67 Active Points); Extra Time (1 Turn (Post-Segment 12), Only
to Activate, -3/4), Concentration (0 DCV; -1/2), Requires A Metruvian Lore
Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points;
-1/4) |
Real Cost: 27 points |
MAXIMIZED |
The Metruvian is able to use a Famillia that does the
maximum possible effect for the dice of effect available to it. |
Maximized: Naked Modifier: Maximum
Damage (+1) for up to 60 Active Points (60 Active Points); Extra Time (Extra
Phase, -3/4), Requires A Metruvian Lore Skill Roll (-1/2), Concentration
(1/2 DCV; -1/4) |
Real Cost: 24 points |
ENGLOBE |
The Metruvian is able to activate a Famillia that
affects an Area. |
Englobe:
Naked Modifier: Area Of Effect (up to 6" Radius; +1) for up to 60 Active
Points (60 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4),
Requires A Metruvian Lore Skill Roll (-1/2), Concentration (1/2 DCV; -1/4) |
Real Cost: 24 points |
BURST |
The Metruvian is able to activate a Famillia that
Explodes. |
Burst:
Naked Modifier: Explosion (+1/2) for up to 60 Active Points (30 Active
Points); Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Metruvian
Lore Skill Roll (-1/2), Concentration (1/2 DCV; -1/4) |
Real Cost: 12 points |
PIERCING |
The Metruvian is able to activate a Famillia that is
very effective vs. mitigating protection. |
Piercing:
Naked Modifier: Armor Piercing (+1/2) for up to 90 Active Points (45 Active
Points); Extra Time (Full Phase, -1/2), Concentration (1/2 DCV; -1/4),
Requires A Metruvian Lore Skill Roll (Active Point penalty to Skill Roll is
-1 per 20 Active Points; -1/4) |
Real Cost: 22 points |
PUNISHING |
The Metruvian is able to activate a Famillia that is
able to penetrate most defenses. |
Punishing:
Naked Modifier: Penetrating (+1/2) for up to 60 Active Points (30 Active
Points); Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Metruvian
Lore Skill Roll (-1/2), Concentration (1/2 DCV; -1/4) |
Real Cost: 12 points |
CHAINED |
The Metruvian is able to activate a Famillia multiple
times in quick succession. |
Chained:
Naked Modifier: Autofire (5 shots; +1/2) for up to 90 Active Points (45
Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Requires A
Metruvian Lore Skill Roll (-1/2), Concentration (1/2 DCV; -1/4) |
Real Cost: 18 points |
GHOST-TOUCH |
The Metruvian is able to activate a Famillia that
affects Desolid targets. |
Ghost-touch: Naked Modifier: Affects Desolidified
Any form of Desolidification (+1/2) for up to 60 Active Points (30 Active
Points); Extra Time (Full Phase, -1/2), Requires A Metruvian Lore Skill Roll
(-1/2), Concentration (1/2 DCV; -1/4) |
Real Cost: 13 points |
SEEKING |
The Metruvian is able to activate a Famillia that are
very accurate over range. |
Seeking:
Naked Modifier: No Range Modifier (+1/2) for up to 60 Active Points (30
Active Points); Concentration (0 DCV; -1/2), Extra Time (Full Phase, -1/2),
Requires A Metruvian Lore Skill Roll (-1/2) |
Real Cost: 12 points |
REACHING |
The Metruvian is able to activate a Famillia that
normally is not usable at range to take affect at range. |
Reaching:
Naked Modifier: Ranged (+1/2) for up to 40 Active Points (20 Active Points);
Concentration (0 DCV; -1/2), Extra Time (Full Phase, -1/2), Requires A
Metruvian Lore Skill Roll (-1/2) |
Real Cost: 8 points |
CLOAKED |
The Metruvian is able to activate a Famillia that is
only detectable to one sense group (typically mystic senses) rather than the
usual three. |
Cloaked:
Naked Modifier: Invisible to Hearing, and Sight Groups (+3/4) for up to 20
Active Points (15 Active Points); Extra Time (Full Phase, Delayed Phase,
-3/4), Requires A Metruvian Lore Skill Roll (-1/2), Concentration (1/2 DCV;
-1/4) |
Real Cost: 6 points |
FORTIFIED |
The Metruvian is able to activate a Famillia of a
defensive nature that is particularly resistant. |
Fortified:
Naked Modifier: Hardened (+1/4) for up to 90 Active Points (22 Active
Points); Requires A Metruvian Lore Skill Roll (-1/2), Extra Time (Full
Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4) |
Real Cost: 10 points |
AUTONOMIC |
The Metruvian is able to activate a Famillia of a
constant nature that will remain in effect even if the Metruvian is stunned
or knocked out. |
Autonomic:
Naked Modifier: Persistent (+1/2) for up to 40 Active Points (20 Active
Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2),
Concentration (1/2 DCV; -1/4), Requires A Metruvian Lore Skill Roll (Active
Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) |
Real Cost: 10 points |
RESIDUAL |
The Metruvian is able to activate a Famillia that can be
used again in later actions without needing to reactivate it. |
Residual:
Naked Modifier: Lingering up to 1 Minute (+3/4) for up to 40 Active Points
(30 Active Points); Increased Endurance Cost (x3 END; -1), Extra Time (Full
Phase, -1/2), Requires A Metruvian Lore Skill Roll (-1/2) |
Real Cost: 10 points |
WILLED |
The Metruvian is able to activate a Famillia, fueling it
from their personal energy. |
Willed: Naked Modifier: Power Can Draw END from Character or END Reserve (+1/4) for up to 90 Active Points (22 Active Points); Requires A Metruvian Lore Skill Roll (-1/2) |
Real Cost: 15 points |
SUSTAINED |
The Metruvian is able to activate a Famillia that will
last effortlessly after initial activation that normally would require
constant energy to fuel it |
Sustained:
Naked Modifier: Costs END Only To Activate (+1/4) for up to 60 Active Points
(15 Active Points); Increased Endurance Cost (x4 END; -3/4), Requires A
Metruvian Lore Skill Roll (-1/2), Concentration (1/2 DCV; -1/4), Extra Time
(Full Phase, Only to Activate, -1/4) |
Real Cost: 5 points |
EFFORTLESS |
The Metruvian is able to activate a Famillia that would
normally require magical energy to fuel it without needing to supply any
magical energy to it. |
Effortless: Naked Modifier: Reduced Endurance (0 END; +1/2) for up to 90 Active Points (45 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Requires A Metruvian Lore Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) |
Real Cost: 22 points |