Human-> Apprentice Wizard -> Journeyman
Wizard |
STR |
9 |
10 |
-1 |
DEX |
13 |
10 |
9 |
CON |
11 |
10 |
2 |
BODY |
15 |
10 |
10 |
INT |
23* |
10 |
6 |
EGO |
16 |
10 |
12 |
PRE |
11 |
10 |
1 |
COM |
10 |
10 |
0 |
PD |
2 |
2 |
0 |
ED |
2 |
2 |
0 |
SPD |
2 |
2.3 |
0 |
REC |
4 |
4 |
0 |
END |
22 |
22 |
0 |
STUN |
25 |
25 |
0 |
Running |
6 |
6 |
0 |
Total Cost |
39 |
|
Gunther is a somewhat experienced character
with around 175 character points, give or
take a few. He has learned the basics of
Magic as an Apprentice Wizard, and progressed
his abilities into Journeyman Wizard status,
choosing Bright Magic. |
Gunther's primary advantage is a blistering
intellect and sharp senses; with a 15- PER
check for most senses and an 18- for Hearing
he's difficult to get much over on. With
Search 16- he's also able to spot that which
is hidden. |
He's also better than average at Channelling
with a 13- roll, modifiable to 14- with
his +1 Skill Level with Magic from Aethyric
Attunement. |
Finally he's fairly accurate with overt
offensive magics thanks to the +2 OCV he
gets for either touch or missile Magic,
with an OCV of 6 for either sort of attack. |
|
Cost |
Ability |
39 |
Total Characteristics Cost |
5 |
Human: Human Package |
|
Common Knowledge (the Empire): AK:
the Empire |
|
Speak Language (Classical): Language
Classical |
|
Gossip: Conversation |
|
*Super Numerate: Lightning
Calculator and +3 INT |
|
Acute Hearing: +3 PER Hearing |
|
Ride: Riding |
|
NCM: Normal Characteristic Maxima |
|
Race (Human): DF: Human (Concealable
w/ Magic, Noticed, Not Distinctive in Some
Cultures) |
3 |
Speak Language (Reikspiel): Language
Reikspiel |
3 |
Perception: +1 All PER |
3 |
Read/Write: Literacy with up to 3
Languages |
3 |
Search: Concealment +2, Only To Detect
(-1 1/2) |
6 |
*Savvy: +6 INT |
MAGIC ABILITIES |
3 |
Academic Knowledge (Magick): KS:
Magick |
3 |
Speak Language (Magick): Language
Magick |
5 |
Channelling: Channelling Power Skill
(EGO) + 1 |
5 |
Magic Sense: Detect Magic |
6 |
*Aethyric Attunement: +1 Skill
Level with Magic and +1 INT |
6 |
Fast Hands: +2 OCV with Touch Magic |
6 |
Mighty Missile: +2 OCV with Magic
Missile Spells |
5 |
Petty Magic (Arcane): Access to Petty
Magic Arcane Custom Talent |
5 |
Arcane Lore (Bright): Access to Arcane
Magic Bright Custom Talent |
5 |
Lesser Magic (Dispel): Access to
Lesser Magic Spell Dispel |
5 |
Lesser Magic (Aethyric Armour): Access
to Lesser Magic Spell Aethyric Armour |
45 |
Magic User: Variable Power Pool 30
Pool; No Skill Roll Required to Change Powers
(+1), 0 Phase Change (+1); Incantations
(-1/4), RSR: Requires "Luck" Roll (Dice
Total vs. AP/3 Target Number;-3/4), SE:
Suffer SE equal to -1/4 per Matching Die
Of Luck Roll (-3/4), Must Have Appropriate
Lore Talents (-1/4) |
7 |
Winds of Magic: 2d6 "Magic" Luck;
Partially Limited (Suffers -1 per 2 DEF
of Armor Currently Worn, (- 1/2)) |
3 |
Channelling Boost: 1d6 "Magic" Luck;
RSR: Channelling (- 1/2) |
2 |
Component Boost: 1d6 "Magic" Luck;
OIF Expendable Spell Component (- 3/4) |
|
* Included in Characteristics Val; adjusted
as necessary for NCM |
173
|
Total Cost Of Abilities |
Value |
Disadvantage |
-10 |
Feared and Disliked: Social Limitation:
Magic User (Occasionally 8-, Major) |
163
|
Total Cost of Package |
Cost |
Options and Miscellaneous Information |
var |
Trapping: Quarterstaff |
var |
Trapping: Backpack |
var |
Trapping: Book |
var |
Trapping: Grimoire |
var |
Trapping: Writing Kit |