Zealot
Package Type: Basic
Package Source: WHFRPG2e
Zealots have lost it all. Maybe their families were murdered by Beastmen or their villages sacked by Orcs. Or conniving Merchants destroyed their businesses or powerful Nobles carried off their daughters. Whatever the case nothing was left for these men and women but religion. They found solace in the angry sermons of the warrior Priests of Ulric or Sigmar. Now they wander the Empire in tattered clothes, looking to smite the minions of evil and Chaos. They want redemption through blood -- be it their own or that of their enemies. They may not have the training of Soldiers, but the fire of faith that drives them is a powerful weapon.
Cost Ability
3 Academic Knowledge (Theology): KS: Theology
3 Charm: Persuasion
3 Common Knowledge (the Empire): AK: the Empire
3 Intimidate: +3 PRE
3 Read/Write: Literacy with up to 3 Languages
Select One
6 Coolheaded: +3 EGO
Very Strong: +6 STR
Select One
6 Hardy: +3 BODY
Suave: +6 PRE
6 Public Speaking: Oratory + 1 and Reputation ("Excellent Speaker", Small Group 11-)
6 Specialist Weapon Group (Flails): WF Flails Weapons and +1 OCV with Flails Weapons and Reputation ("Master of Flails Weapons", Small Group 11-)
39
Total Cost Of Abilities
Value Disadvantage
0 None
39
Total Cost of Package
Cost Options and Miscellaneous Information
Select One
? Trapping: Flail
Trapping: Morning Star
var Trapping: Light Armour
var Trapping: Bottle of Good Craftsmanship Spirits
var Career Entry: Agitator
var Career Entry: Initiate
var Career Entry: Judicial Champion
var Career Entry: Peasant
var Career Entry: Tradesman
var Career Exit: Agitator
var Career Exit: Initiate
var Career Exit: Flagellant
var Career Exit: Friar
var Career Exit: Outlaw