Package Type: Basic
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Package Source: WHFRPG2e
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Zealots have lost it all. Maybe their families were murdered by Beastmen or their villages sacked by Orcs. Or conniving Merchants destroyed their businesses or powerful Nobles carried off their daughters. Whatever the case nothing was left for these men and women but religion. They found solace in the angry sermons of the warrior Priests of Ulric or Sigmar. Now they wander the Empire in tattered clothes, looking to smite the minions of evil and Chaos. They want redemption through blood -- be it their own or that of their enemies. They may not have the training of Soldiers, but the fire of faith that drives them is a powerful weapon. |
Cost | Ability |
3 | Academic Knowledge (Theology): KS: Theology |
3 | Charm: Persuasion |
3 | Common Knowledge (the Empire): AK: the Empire |
3 | Intimidate: +3 PRE |
3 | Read/Write: Literacy with up to 3 Languages |
Select One |
6 |
Coolheaded: +3 EGO |
Very Strong: +6 STR |
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Select One |
6 |
Hardy: +3 BODY |
Suave: +6 PRE |
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6 | Public Speaking: Oratory + 1 and Reputation ("Excellent Speaker", Small Group 11-) |
6 | Specialist Weapon Group (Flails): WF Flails Weapons and +1 OCV with Flails Weapons and Reputation ("Master of Flails Weapons", Small Group 11-) |
39 | Total Cost Of Abilities |
Value | Disadvantage |
0 | None |
39 | Total Cost of Package |
Cost | Options and Miscellaneous Information |
Select One |
? |
Trapping: Flail |
Trapping: Morning Star |
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var | Trapping: Light Armour |
var | Trapping: Bottle of Good Craftsmanship Spirits |
var | Career Entry: Agitator |
var | Career Entry: Initiate |
var | Career Entry: Judicial Champion |
var | Career Entry: Peasant |
var | Career Entry: Tradesman |
var | Career Exit: Agitator |
var | Career Exit: Initiate |
var | Career Exit: Flagellant |
var | Career Exit: Friar |
var | Career Exit: Outlaw |