Package Type: Basic
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Package Source: WHFRPG2e
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Tomb Robbers differ from Grave Robbers in that they are interested in the valuables to be found in burial sites rather than the bodies themselves. Although very few graves in the Old World include valuable goods these days, there are many ancient burial sites that contain priceless treasures. |
Tomb Robbers are experts in locating such sites and plundering their riches. Secret tombs are usually in dangerous and inaccessible areas. Those within the Empire's borders are revered and protected by local inhabitants, so accessing these sites can be just as dangerous. Clever traps and deceptions protect the richest tombs and skilled Tomb Robbers must learn to disarm or bypass them. Few survive long enough to raid more than one tomb. |
Cost | Ability |
Select One |
3 |
Common Knowledge (the Empire): AK: the Empire |
Secret Signs (Thief): Language Thief |
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Select One |
3 |
Concealment: Concealment |
Outdoor Survival: Survival |
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3 | Evaluate: Analyze: Trade Items |
3 | Perception: +1 All PER |
Select One |
3 |
Pick Lock: Lockpicking |
Silent Move: Stealth |
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3 | Read/Write: Literacy with up to 3 Languages |
3 | Scale Sheer Surface: Climbing |
3 | Search: Concealment +2, Only To Detect (-1 1/2) |
Select One |
3 |
Speak Language (Classical): Language Classical |
Speak Language (Khazalid): Language Khazalid |
Speak Language (Eltharian): Language Eltharian |
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Select One |
6 |
Lucky: 1d6 Luck and Reputation ("Lucky", Small Group 11-) |
Sixth Sense: Defense Maneuver I-IV (10 Active Points); Requires A PER Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -3/4) |
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Select One |
6 |
Trapfinder: Either (Security Systems) or (+1 All PER), and +3 INT |
Tunnel Rat: +1 DEX and +3 INT |
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39 | Total Cost Of Abilities |
Value | Disadvantage |
0 | None |
39 | Total Cost of Package |
Cost | Options and Miscellaneous Information |
var | Trapping: Light Armour |
var | Trapping: Crowbar |
var | Trapping: Lantern |
var | Trapping: Lamp Oil |
var | Trapping: 10 Yard of Rope |
var | Trapping: 2 Sacks |
var | Career Entry: Runebearer |
var | Career Entry: Shieldbreaker |
var | Career Entry: Thief |
var | Career Exit: Fence |
var | Career Exit: Rat Catcher |
var | Career Exit: Shieldbreaker |
var | Career Exit: Thief |
var | Career Exit: Vampire Hunter |