Tomb Robber
Package Type: Basic
Package Source: WHFRPG2e
Tomb Robbers differ from Grave Robbers in that they are interested in the valuables to be found in burial sites rather than the bodies themselves. Although very few graves in the Old World include valuable goods these days, there are many ancient burial sites that contain priceless treasures.
Tomb Robbers are experts in locating such sites and plundering their riches. Secret tombs are usually in dangerous and inaccessible areas. Those within the Empire's borders are revered and protected by local inhabitants, so accessing these sites can be just as dangerous. Clever traps and deceptions protect the richest tombs and skilled Tomb Robbers must learn to disarm or bypass them. Few survive long enough to raid more than one tomb.
Cost Ability
Select One
3 Common Knowledge (the Empire): AK: the Empire
Secret Signs (Thief): Language Thief
Select One
3 Concealment: Concealment
Outdoor Survival: Survival
3 Evaluate: Analyze: Trade Items
3 Perception: +1 All PER
Select One
3 Pick Lock: Lockpicking
Silent Move: Stealth
3 Read/Write: Literacy with up to 3 Languages
3 Scale Sheer Surface: Climbing
3 Search: Concealment +2, Only To Detect (-1 1/2)
Select One
3 Speak Language (Classical): Language Classical
Speak Language (Khazalid): Language Khazalid
Speak Language (Eltharian): Language Eltharian
Select One
6 Lucky: 1d6 Luck and Reputation ("Lucky", Small Group 11-)
Sixth Sense: Defense Maneuver I-IV (10 Active Points); Requires A PER Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -3/4)
Select One
6 Trapfinder: Either (Security Systems) or (+1 All PER), and +3 INT
Tunnel Rat: +1 DEX and +3 INT
39
Total Cost Of Abilities
Value Disadvantage
0 None
39
Total Cost of Package
Cost Options and Miscellaneous Information
var Trapping: Light Armour
var Trapping: Crowbar
var Trapping: Lantern
var Trapping: Lamp Oil
var Trapping: 10 Yard of Rope
var Trapping: 2 Sacks
var Career Entry: Runebearer
var Career Entry: Shieldbreaker
var Career Entry: Thief
var Career Exit: Fence
var Career Exit: Rat Catcher
var Career Exit: Shieldbreaker
var Career Exit: Thief
var Career Exit: Vampire Hunter