Package Type: Basic
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Package Source: WHFRPG2e
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The Empire is home to many honest hard working citizens, and Thieves are dedicated to taking as much of their money as possible. The tend to be jacks of all trades, willing and able to take advantage of any money making opportunity that comes along. |
Specialist Thieves include blackmailers, embezzelers, kidnappers, pickpockets and rustlers. Towns and cities of any size have Thieves Guilds, which control and organize criminal activity. A few towns have more than one guild, which leads to vicious fighting until one guild eleminates the other. The most successful Thieve's Guilds own so many legitimate business that over time they turn into a Merchant Guild. It is a rare guild that leaves its larcenous ways behind however. |
Cost | Ability |
Select One |
3 |
Charm: Persuasion |
Scale Sheer Surface: Climbing |
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3 | Concealment: Concealment |
Select One |
3 |
Evaluate: Analyze: Trade Items |
Disguise: Disguise |
|
Select One |
3 |
Gamble: Gambling |
Pick Lock: Lockpicking |
|
Select One |
3 |
Read/Write: Literacy with up to 3 Languages |
Sleight of Hand: Sleight of Hand |
|
3 | Perception: +1 All PER |
3 | Search: Concealment +2, Only To Detect (-1 1/2) |
Select One |
3 |
Secret Language (Thieves Tongue): Language Thieves Tongue |
Secret Signs (Thief): Language Thief |
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3 | Silent Move: Stealth |
Select One |
6 |
Alley Cat: +1 DEX and +3 INT |
Streetwise: Streetwise and +3 INT |
|
Select One |
6 |
Super Numerate: Lightning Calculator and +3 INT |
Trapfinder: Either (Security Systems) or (+1 All PER), and +3 INT |
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39 | Total Cost Of Abilities |
Value | Disadvantage |
0 | None |
39 | Total Cost of Package |
Cost | Options and Miscellaneous Information |
var | Trapping: Light Armour (Leather Jerkin) |
var | Trapping: Sack |
var | Trapping: Lockpicks |
var | Trapping: 10 Yards of Rope |
var | Career Entry: Entertainer |
var | Career Entry: Grave Robber |
var | Career Entry: Interrogator |
var | Career Entry: Militiaman |
var | Career Entry: Outlaw |
var | Career Entry: Protagonist |
var | Career Entry: Rat Catcher |
var | Career Entry: Rogue |
var | Career Entry: Servant |
var | Career Entry: Smuggler |
var | Career Entry: Toll Keeper |
var | Career Entry: Tomb Robber |
var | Career Entry: Vagabond |
var | Career Exit: Cat Burglar |
var | Career Exit: Charlatan |
var | Career Exit: Entertainer |
var | Career Exit: Fence |
var | Career Exit: Rogue |
var | Career Exit: Tomb Robber |