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Package Type: Basic
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Package Source: WHFRPG2e
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| Most of the sea and road trade of the Old World is subject to duties and taxes. Imperial tax collectors, excisemen, petty lords, and anyone with enough muscle can place a duty on the movement of goods. Legal taxes are bad enough, but many pirates and Outlaw Chiefs also demand a cut to allow safe passage. In large ports like Marienburg nearly everything moving in or out of the city is taxed at least once in some way. |
| Given this state of affairs, the Smuggler's trade continues to thrive. While smuggling is, of course, illegal, most folks in the Empire dont think much of cutting a few corners. In their minds it's the taxmen and bureaucrats that are the real thieves. |
| Cost | Ability |
| 3 | Drive: TF: Wagons, Carts, Chariots |
| 3 | Evaluate: Analyze: Trade Items |
| Select One |
| 3 |
Gossip: Conversation |
| Secret Language (Thieves" Tongue): Language Thieves" Tongue |
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| 3 | Haggle: Barter |
| 3 | Perception: +1 All PER |
| 3 | Row: TF: Rafts, Small Rowed Boats, Large Rowed Boats |
| 3 | Search: Concealment +2, Only To Detect (-1 1/2) |
| 3 | Silent Move: Stealth |
| Select One |
| 3 |
Speak Language (Breton): Language Breton |
| Speak Language (Kislevite): Language Kislevite |
| Secret Signs (Thief): Language Thief |
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| 3 | Swim: +3" Swimming |
| Select One |
| 6 |
Dealmaker: Either (+1 with Analyze (Item) and +2 with Barter) or (+3 INT and +3 PRE) |
| Streetwise: Streetwise and +3 INT |
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| 36 | Total Cost Of Abilities |
| Value | Disadvantage |
| -5 | Suspect: Hunted by Authorities: 8- (Mo Pow, Limited Geographical Area, Watching) |
| 31 | Total Cost of Package |
| Cost | Options and Miscellaneous Information |
| var | Trapping: Light Armour |
| var | Trapping: 2 Torches |
| Select One |
| ? |
Trapping: Draft Horse and Cart |
| Trapping: Rowboat |
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| var | Career Entry: Bailiff |
| var | Career Entry: Boatman |
| var | Career Entry: Bone Picker |
| var | Career Entry: Camp Follower |
| var | Career Entry: Coachman |
| var | Career Entry: Engineer |
| var | Career Entry: Ferryman |
| var | Career Entry: Innkeeper |
| var | Career Entry: Marine |
| var | Career Entry: Seaman |
| var | Career Entry: Shieldbreaker |
| var | Career Exit: Boatman |
| var | Career Exit: Charlatan |
| var | Career Exit: Fence |
| var | Career Exit: Ferryman |
| var | Career Exit: Seaman |
| var | Career Exit: Shieldbreaker |
| var | Career Exit: Thief |