Smuggler
Package Type: Basic
Package Source: WHFRPG2e
Most of the sea and road trade of the Old World is subject to duties and taxes. Imperial tax collectors, excisemen, petty lords, and anyone with enough muscle can place a duty on the movement of goods. Legal taxes are bad enough, but many pirates and Outlaw Chiefs also demand a cut to allow safe passage. In large ports like Marienburg nearly everything moving in or out of the city is taxed at least once in some way.
Given this state of affairs, the Smuggler's trade continues to thrive. While smuggling is, of course, illegal, most folks in the Empire dont think much of cutting a few corners. In their minds it's the taxmen and bureaucrats that are the real thieves.
Cost Ability
3 Drive: TF: Wagons, Carts, Chariots
3 Evaluate: Analyze: Trade Items
Select One
3 Gossip: Conversation
Secret Language (Thieves" Tongue): Language Thieves" Tongue
3 Haggle: Barter
3 Perception: +1 All PER
3 Row: TF: Rafts, Small Rowed Boats, Large Rowed Boats
3 Search: Concealment +2, Only To Detect (-1 1/2)
3 Silent Move: Stealth
Select One
3 Speak Language (Breton): Language Breton
Speak Language (Kislevite): Language Kislevite
Secret Signs (Thief): Language Thief
3 Swim: +3" Swimming
Select One
6 Dealmaker: Either (+1 with Analyze (Item) and +2 with Barter) or (+3 INT and +3 PRE)
Streetwise: Streetwise and +3 INT
36
Total Cost Of Abilities
Value Disadvantage
-5 Suspect: Hunted by Authorities: 8- (Mo Pow, Limited Geographical Area, Watching)
31
Total Cost of Package
Cost Options and Miscellaneous Information
var Trapping: Light Armour
var Trapping: 2 Torches
Select One
? Trapping: Draft Horse and Cart
Trapping: Rowboat
var Career Entry: Bailiff
var Career Entry: Boatman
var Career Entry: Bone Picker
var Career Entry: Camp Follower
var Career Entry: Coachman
var Career Entry: Engineer
var Career Entry: Ferryman
var Career Entry: Innkeeper
var Career Entry: Marine
var Career Entry: Seaman
var Career Entry: Shieldbreaker
var Career Exit: Boatman
var Career Exit: Charlatan
var Career Exit: Fence
var Career Exit: Ferryman
var Career Exit: Seaman
var Career Exit: Shieldbreaker
var Career Exit: Thief