Package Type: Basic
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Package Source: WHFRPG2e
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Chaos and Greenskin incursions have overrun many Dwarfholds in the World Edge Mountain's over the centuries. To protect their remaining fortress cities, the Dwarfs have trained elite Soldiers who specialize in fighting deep underground. They are the Shieldbreakers, doughty warriors that seek to stem the tide of evil and safeguard their people. |
While most Shieldbreakers are Dwarfs, members of the other races join their ranks from time to time. In exchange for Dwarfen gold. Young Dwarfs from the Empire often become Shieldbreakers to prove their mettle and show solidarity with their mountain kin. |
RESTRICTION: Only Dwarfs can have Shieldbreaker as a Starting Career. |
Cost | Ability |
5 | Dodge Blow: Either (+1 DCV) or (Martial Dodge and Reputation ("Hard to Hit", Small Group 11-)) |
3 | Navigation: Navigation |
3 | Perception: +1 All PER |
3 | Scale Sheer Surface: Climbing |
3 | Shadowing: Shadow |
Select One |
6 |
Acute Hearing: +3 PER Hearing Group |
Coolheaded: +3 EGO |
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6 | Orientation: Bump of Direction and +1 All PER |
6 | Strike Mighty Blow: Either (+15 STR, Only For Damage (-1 1/2), No Figured Characteristics (-1/2)) or (Offensive Strike and 1 Weapon Element of Choice) |
6 | Strike to Injure: Either (+3 HtH, Only to Convert To Damage (-1 1/2)) or (Killing Strike and +1 OCV with Killing Strike) |
6 | Strike to Stun: Either (+3 Penalty Skill Levels to Offset Striking with Side of Blade Penalties and +1 OCV when Striking with Side of Blade) or (Martial Strike and +1 OCV with Martial Strike) |
47 | Total Cost Of Abilities |
Value | Disadvantage |
0 | None |
47 | Total Cost of Package |
Cost | Options and Miscellaneous Information |
var | Trapping: Crossbow with 10 Bolts |
var | Trapping: Medium Armour |
var | Trapping: Shield |
var | Trapping: Grappling Hook |
var | Trapping: 10 Yards of Rope |
var | Trapping: Water Skin |
var | Career Entry: Kislevite Kossar |
var | Career Entry: Mercenary |
var | Career Entry: Miner |
var | Career Entry: Rat Catcher |
var | Career Entry: Runebearer |
var | Career Entry: Smuggler |
var | Career Entry: Tomb Robber |
var | Career Exit: Pit Fighter |
var | Career Exit: Runebearer |
var | Career Exit: Sergeant |
var | Career Exit: Smuggler |
var | Career Exit: Tomb Robber |
var | Career Exit: Veteran |