Package Type: Basic
Package Source: WHFRPG2e
There are few lower on the social ladder than Servants. While their work is necessary, they are usually despised by their social superiors. For the scullion, the stable boy, and the serving women escape from their hard lives often seems impossible. These unfortunates must perform an unending number of menial tasks for their employers, be they Nobles, Guild Masters, or Innkeepers. It is possible for a Servant to work up to a better position, but the path is difficult and uncertain. No one wants to listen to the lad that was cleaning the privy last week. Thus many Servants leave their master's service and become adventurers instead.
Cost Ability
Select One
3 Animal Care: Animal Handling
Trade (Cook): PS: Cook
3 Blather: Conversation
5 Dodge Blow: Either (+1 DCV) or (Martial Dodge and Reputation ("Hard to Hit", Small Group 11-))
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3 Drive: TF: Wagons, Carts, Chariots
Search: Concealment +2, Only To Detect (-1 1/2)
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3 Evaluate: Analyze: Trade Items
Haggle: Barter
3 Gossip: Conversation
3 Perception: +1 All PER
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3 Read/Write: Literacy with up to 3 Languages
Sleight of Hand: Sleight of Hand
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6 Acute Hearing: +3 PER Hearing Group
Flee: +4" Running, Reduced END (0 END, +1/2), Only to Run Away (-1)
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6 Etiquette: High Society and +3 INT
Hardy: +3 BODY
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6 Lightning Reflexes: Lightning Reflexes +4 DEX Only To Go First, All Actions
Very Resilient: +3 CON
Total Cost Of Abilities
Value Disadvantage
0 None
Total Cost of Package
Cost Options and Miscellaneous Information
var Trapping: One Set of Good Craftsmanship Clothing
var Trapping: Pewter Tankard
var Trapping: Tinderbox
var Trapping: Storm Lantern
var Trapping: Lamp Oil
var Career Entry: Camp Follower
var Career Entry: Peasant
var Career Entry: Rogue
var Career Exit: Agitator
var Career Exit: Burgher
var Career Exit: Camp Follower
var Career Exit: Innkeeper
var Career Exit: Messenger
var Career Exit: Spy
var Career Exit: Thief
var Career Exit: Valet