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Package Type: Basic
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Package Source: WHFRPG2e
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| Most Imperial seamen come from the province of Nordland, which has a long stretch of coast on the Sea of Claws. The Greatships, Wolfships, and Wargalleys of the Imperial Fleet patrol these waters, protecting the Empire from Norse longships, Bretonnian Buccaneers, and the dreaded fleets of Chaos. |
| Hardened Seamen crew these ships while their compatriots sail merchantmen, pirate vessels, and other privately owned craft. Elven sailors can also be found on the Sea of Claws, particularly those engaged by their great Merchant Houses. The activity of the region revolves around Marienburg, the greatest port in the Old World. This city and its surrounding area (known as the Wasteland) used to be part of the Imperial province of Westerland, but it bought its independence many years ago. |
| While Marienburg itself is nuetral territory, the Sea of Claws is the site of daily bloody clashes where Seaman earn their rum ration and booty on blood-soaked decks. |
| NOTE: Seaman Weapon Group is: Blades, Daggers, Gaffs, Crossbows, Weapons of Opportunity |
| NOTE: If you take Common Knowledge (the Wasteland) during character creation, your character can be from the great port of Marienburg at your option. Similarly, if during character creation you take Common Knowledge (Norsca) your character can be from Norsca, if you take Common Knowledge (Tilea) your character can be from Tilea, and if you take Common Knowledge (Bretonnia) your character can be from Bretonnia. Presumably, you will take the language corresponding with your nation of origin in such a circumstance. |
| Cost | Ability |
| Select One |
| 3 |
Common Knowledge (Bretonnia): AK: Bretonnia |
| Common Knowledge (Norsca): AK: Norsca |
| Common Knowledge (Tilea): AK: Tilea |
| Common Knowledge (the Wasteland): AK: the Wasteland |
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| Select One |
| 3 |
Speak Language (Breton): Language Breton |
| Speak Language (Norse): Language Norse |
| Speak Language (Tilean): Language Tilean |
| Speak Language (Reikspiel): Language Reikspiel |
| Navigation: Navigation |
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| Select One |
| 3 |
Consume Alcohol: +5 CON, Only to Resist Effects Of Alcohol, No Figured Characteristics |
| Perception: +1 All PER |
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| 5 | Dodge Blow: Either (+1 DCV) or (Martial Dodge and Reputation ("Hard to Hit", Small Group 11-)) |
| 3 | Row: TF: Rafts, Small Rowed Boats, Large Rowed Boats |
| 3 | Sail: TF: Small Military Boats, Small Wind-Powered Boats, Large Wind-Powered Boats |
| 3 | Scale Sheer Surfaces: Climbing |
| 3 | Swim: +3" Swimming |
| Select One |
| 6 |
Hardy: +3 BODY |
| Streetfighter: Either (+1 HtH) or (Defensive Strike), and Reputation ("Scrapper", Small Group 11-) |
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| Select One |
| 6 |
Swashbuckler: Acrobatics and Breakfall |
| Strike Mighty Blow: Either (+15 STR, Only For Damage (-1 1/2), No Figured Characteristics (-1/2)) or (Offensive Strike and 1 Weapon Element of Choice) |
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| 6 | Seasoned Traveler: Traveller Skill Enhancer and 3 points of Area Knowledge |
| 6 | Specialist Weapon Group (Seaman): WF Seaman Weapons and +1 OCV with Seaman Weapons and Reputation ("Master of Seaman Weapons", Small Group 11-) |
| 50 | Total Cost Of Abilities |
| Value | Disadvantage |
| 0 | None |
| 50 | Total Cost of Package |
| Cost | Options and Miscellaneous Information |
| var | Trapping: Leather Armour |
| var | Trapping: Bottle of Poor Craftsmanship Spirits |
| var | Trapping: Hand Weapon |
| var | Career Entry: Boatman |
| var | Career Entry: Envoy |
| var | Career Entry: Ferryman |
| var | Career Entry: Fisherman |
| var | Career Entry: Norse Berserker |
| var | Career Entry: Smuggler |