Peasant
Package Type: Basic
Package Source: WHFRPG2e
The peasantry makes up the preponderance of the Empire's population. While the Nobles rule and the Burghers trade, the Peasants toil. They are farmers laborers and herdsmen. In times of war they fight and die for the Empire. In lean times they starve while the Nobles stay fat. No one recalls what they do in the good times; there hasn't been any in living memory.
Many Peasants seek a better life in the city, only to join the legion of beggars on the verge of starvation. The majority spend their whole lives in a single village, surrounded by hostile country and only occasionally getting news of the outside world. While they are provincial and superstitious, the Peasants are the heart of the Empire.
Cost Ability
Select One
3 Animal Care: Animal Handling
Charm: Persuasion
Select One
3 Animal Training: Animal Handling
Swim: +3" Swimming
Select One
3 Charm Animal: +10 PRE Only vs. Animals
Trade (Cook): PS: Cook
3 Concealment: Concealment
Select One
3 Drive: TF: Wagons, Carts, Chariots
Trade (Bowyer): PS: Bowyer
Select One
3 Gamble: Gambling
Performer (Dancer): PS: Performance (Dancer)
Performer (Singer): PS: Performance (Singer)
Select One
3 Outdoor Survival: Survival
Trade (Farmer): PS: Farmer
Select One
3 Row: TF: Rafts, Small Rowed Boats, Large Rowed Boats
Set Trap: Security Systems
Select One
3 Scale Sheer Surface: Climbing
Silent Move: Stealth
Select One
6 Hardy: +3 BODY
Rover: +1 DEX and +3 INT
Select One
6 Flee: +4" Running, Reduced END (0 END, +1/2), Only to Run Away (-1)
Specialist Weapon Group (Simple Missile): WF Simple Missile Weapons and +1 OCV with Simple Missile Weapons and Reputation ("Master of Simple Missile Weapons", Small Group 11-)
Specialist Weapon Group (Staffs): WF Staffs Weapons and +1 OCV with Staffs Weapons and Reputation ("Master of Staffs Weapons", Small Group 11-)
39
Total Cost Of Abilities
Value Disadvantage
0 None
39
Total Cost of Package
Cost Options and Miscellaneous Information
Select One
? Trapping: Sling
Trapping: Quarter Staff
var Trapping: Leather Flask
var Career Exit: Bone Picker
var Career Exit: Charcoal-Burner
var Career Exit: Fisherman
var Career Exit: Militiaman
var Career Exit: Outlaw
var Career Exit: Politician
var Career Exit: Servant
var Career Exit: Tradesman
var Career Exit: Zealot