Package Type: Basic
Package Source: WHFRPG2e
Outriders are experienced outdoorsmen who reconnoiter for armies, caravans, and other traveling parties. They are the eyes and ears, constantly on the lookout for ambushes and other hazards.Because they operate in advance of the main party, they must be self sufficient and level headed. Outriders must trust their instincts and make their own decisions because they have no one else to turn to when they are alone in the wild. Most Outriders operate in home area and use their intimate knowledge of the locale to their advantage. A few specialize in trailblazing, riding ahead into unknown and hostile territory. These Outriders earn more money for their services but their life expectancy is short.
Cost Ability
3 Animal Care: Animal Handling
3 Follow Trail: Tracking
3 Navigation: Navigation
3 Outdoor Survival: Survival
3 Perception: +1 All PER
3 Ride: Riding
3 Search: Concealment +2, Only To Detect (-1 1/2)
3 Silent Move: Stealth
Select One
6 Coolheaded: +3 EGO
Very Strong: +6 STR
6 Orientation: Bump of Direction and +1 All PER
6 Specialist Weapon Group (Entangling): WF Entangling Weapons and +1 OCV with Entangling Weapons and Reputation ("Master of Entangling Weapons", Small Group 11-)
Total Cost Of Abilities
Value Disadvantage
0 None
Total Cost of Package
Cost Options and Miscellaneous Information
Select One
? Trapping: Bow with 10 Arrows
Trapping: Crossbow with 10 Bolts
var Trapping: Net
Select One
? Trapping: Whip
Trapping: Lasso
var Trapping: Light Armour
var Trapping: Sheild
var Trapping: 10 Yards of Rope
var Trapping: Riding Horse with Saddle and Harness
var Career Entry: Kithband Warrior
var Career Entry: Messenger
var Career Entry: Roadwarden
var Career Entry: Soldier
var Career Exit: Coachman
var Career Exit: Highwayman
var Career Exit: Mercenary
var Career Exit: Roadwarden
var Career Exit: Scout